offtopic
those tile seams ruin the overall effect of the renders, you really need to try correct them ASAP
Looks like tile vertices are mismatched at the boundaries due to LOD?
yes they are lod boundary and quite honestly i have no idea how to fix themi tryed everything but what ever i do there is seams from far but non from close up they are a sort of rendering artifact ill try to fix them
but until now i had a much much worst issue with floating point math that caused some patches to have only artifact as heightmap and that took all my atention
I'm having difficulties getting this to work with the latest Irrlicht release. It seems the occlusion query is working fine as it provides a valid Strength with a value between 0 and 1. Perhaps the materials are messed up?
It only renders the basic sun sprite.
Anyone know of any significant changes which could be the cause of the problem?