Progressive Mesh Buffer / Mesh simplification

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
RdR
Competition winner
Posts: 273
Joined: Tue Mar 29, 2011 2:58 pm
Contact:

Re: Progressive Mesh Buffer / Mesh simplification

Post by RdR »

Nice work wing64!! :D
Tested it on my Linux machine and results are very nice:

Bunny (before)
 ProgressiveMeshBuffer creation: 1 sec
Duration: 44 sec
Duration: 43 sec
Duration: 43 sec
Duration: 42 sec
Duration: 42 sec
Duration: 40 sec
 
Bunny (after your updates)
 ProgressiveMeshBuffer creation: 0 sec
Duration: 13 sec
Duration: 11 sec
Duration: 11 sec
Duration: 10 sec
Duration: 10 sec
Duration: 8 sec
Duration: 8 sec
 
Will update the example and soucre code when I'm back on Windows.
RdR
Competition winner
Posts: 273
Joined: Tue Mar 29, 2011 2:58 pm
Contact:

Re: Progressive Mesh Buffer / Mesh simplification

Post by RdR »

Updated source & example with optimization changes of wing64

I recommend everyone using this to update to the latest version!
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Progressive Mesh Buffer / Mesh simplification

Post by wing64 »

Could you suggestion use this for skinned mesh ?
RdR
Competition winner
Posts: 273
Joined: Tue Mar 29, 2011 2:58 pm
Contact:

Re: Progressive Mesh Buffer / Mesh simplification

Post by RdR »

wing64 wrote:Could you suggestion use this for skinned mesh ?
Not sure what you mean?
I haven't use it for a skinnend mesh yet.
RdR
Competition winner
Posts: 273
Joined: Tue Mar 29, 2011 2:58 pm
Contact:

Re: Progressive Mesh Buffer / Mesh simplification

Post by RdR »

Uploaded new version with minor fixes
Post Reply