Ogre3D or Irrlicht ?
Re: Ogre3D or Irrlicht ?
I think EA's STL wasn't just about speed, but I think also about stuff like controlling memory consumption exactly. But don't know if the license is compatible with zlib-license. The way base-classes are written might make them easier to wrap for other language wrappers (less templates), so maybe there's some advantage. Personally I would be fine with kicking Irrlicht base-classes out (for example in Irrlicht 2.0) and replacing them with STL as I haven't really found any advantages so far for any use-case of my own. They are slower, have more bugs, less features and I haven't worked yet on a platform which didn't support STL. But then again I didn't work on many platforms except Linux, Windows - so I can't speak for mobile phone guys for example and have no idea how STL there for example. Anyone knows?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm