Re: H-Craft Championship Open Source
Posted: Mon Oct 14, 2019 9:27 am
@CuteAlien
Doing some more tests, found some logical (probabaly) bug in design of some levels. Those levels which have as begin/end of tracks that thing at left/right side of track:
http://kas1e.mikendezign.com/aos4/gl4es ... mp_bug.jpg
I.e. "season01 - s1 race 06" and "season02 - s2 race 01" as example
Issue that when you finish lap, the whole lap didn't have connection between end and start. When you fly to the end of the lap you didn't see "finish lines" on the road, and everything looks like its "end of the track" without continue. See what i mean:
http://kas1e.mikendezign.com/aos4/gl4es ... mp_bug.jpg
Even when you watch on that part from other side somewhere in the middle of the lap, that "finish thing" didn't connected to anything, like lap is not connected with beigning/end.
See:
http://kas1e.mikendezign.com/aos4/gl4es ... mp_bug.jpg
Then, once you finish lap, where logicaly should be those finish line, then everything just "jumps" and new lap started.
Its like you didn't have it all as full track, but instead all the time its like have no finihs, but when by logic another lap should starts, it then redraw everything to have it like you pass the lap.
That happens at least on win32 and on amigaos4 , didn't checked linux one but i assume will be the same, and its just some bug (or it intendent ? ) in those tracks design.
Doing some more tests, found some logical (probabaly) bug in design of some levels. Those levels which have as begin/end of tracks that thing at left/right side of track:
http://kas1e.mikendezign.com/aos4/gl4es ... mp_bug.jpg
I.e. "season01 - s1 race 06" and "season02 - s2 race 01" as example
Issue that when you finish lap, the whole lap didn't have connection between end and start. When you fly to the end of the lap you didn't see "finish lines" on the road, and everything looks like its "end of the track" without continue. See what i mean:
http://kas1e.mikendezign.com/aos4/gl4es ... mp_bug.jpg
Even when you watch on that part from other side somewhere in the middle of the lap, that "finish thing" didn't connected to anything, like lap is not connected with beigning/end.
See:
http://kas1e.mikendezign.com/aos4/gl4es ... mp_bug.jpg
Then, once you finish lap, where logicaly should be those finish line, then everything just "jumps" and new lap started.
Its like you didn't have it all as full track, but instead all the time its like have no finihs, but when by logic another lap should starts, it then redraw everything to have it like you pass the lap.
That happens at least on win32 and on amigaos4 , didn't checked linux one but i assume will be the same, and its just some bug (or it intendent ? ) in those tracks design.