Latest shaderpipeline error or bug
Re: Latest shaderpipeline error or bug
On a quick side not thanks for fixing the create tangents methode it's no longer crashing on my side
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Re: Latest shaderpipeline error or bug
Nadro was you able to find the problem?
Assuming you've had time?
Assuming you've had time?
Re: Latest shaderpipeline error or bug
Not yet. I'll check this stuff after back to home (probably at wednesday - friday).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Latest shaderpipeline error or bug
Please be patient. I don't have enough time to provide "special support". As I said before I'll try to check your stuff before end of week.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Latest shaderpipeline error or bug
That's not helpful towards the only person who can help you.
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Re: Latest shaderpipeline error or bug
You know I never actually said anything right you guy's just assume way to much.
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Re: Latest shaderpipeline error or bug
Nadro have you any success?
Re: Latest shaderpipeline error or bug
Sorry, not yet. In last days I was busy with other irr related task with much higher priority (it affects more users).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Latest shaderpipeline error or bug
I checked your example, but it has really low quality eg.
- paths to texture files.
- "UseHardwareSkinning = false;" cause crash.
- shaders contain a lot of unnecessary lines of code to reproduce this issue.
If you want to someone check your code please clean-up at first. Leave only code related to this issue.
- paths to texture files.
- "UseHardwareSkinning = false;" cause crash.
- shaders contain a lot of unnecessary lines of code to reproduce this issue.
If you want to someone check your code please clean-up at first. Leave only code related to this issue.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Latest shaderpipeline error or bug
Unless I sent you the wrong file I removed everything except the parts dealing with the HWS. And what's not useful in the shader?
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Re: Latest shaderpipeline error or bug
I just double check what I sent you the only thing texture wise was the skybox but you can delete that other than that there's just the textures for the character and that's it.
If I removed anymore code I doubt it would run anymore. I even removed all the callaback's that were not being used.
Do you want me to do anything else?
If I removed anymore code I doubt it would run anymore. I even removed all the callaback's that were not being used.
Do you want me to do anything else?
Re: Latest shaderpipeline error or bug
There are useless calculations in shaders to reproduce this issue. Please leave only lighting calculations (remove reflections etc) + skinning in a second shader. Please also fix issue with "UseHardwareSkinning = false", because at now I can't even compare how it works with skinning enabled and disabled.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes