Latest shaderpipeline error or bug

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Granyte
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Re: Latest shaderpipeline error or bug

Post by Granyte »

On a quick side not thanks for fixing the create tangents methode it's no longer crashing on my side
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Nadro was you able to find the problem?
Assuming you've had time?
Nadro
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Re: Latest shaderpipeline error or bug

Post by Nadro »

Not yet. I'll check this stuff after back to home (probably at wednesday - friday).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

NADRO!
Nadro
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Re: Latest shaderpipeline error or bug

Post by Nadro »

Please be patient. I don't have enough time to provide "special support". As I said before I'll try to check your stuff before end of week.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

LoL
hendu
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Re: Latest shaderpipeline error or bug

Post by hendu »

That's not helpful towards the only person who can help you.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

You know I never actually said anything right you guy's just assume way to much.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Nadro have you any success?
Nadro
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Re: Latest shaderpipeline error or bug

Post by Nadro »

Sorry, not yet. In last days I was busy with other irr related task with much higher priority (it affects more users).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Oh okay.
Nadro
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Re: Latest shaderpipeline error or bug

Post by Nadro »

I checked your example, but it has really low quality eg.
- paths to texture files.
- "UseHardwareSkinning = false;" cause crash.
- shaders contain a lot of unnecessary lines of code to reproduce this issue.

If you want to someone check your code please clean-up at first. Leave only code related to this issue.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Unless I sent you the wrong file I removed everything except the parts dealing with the HWS. And what's not useful in the shader?
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

I just double check what I sent you the only thing texture wise was the skybox but you can delete that other than that there's just the textures for the character and that's it.
If I removed anymore code I doubt it would run anymore. I even removed all the callaback's that were not being used.

Do you want me to do anything else?
Nadro
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Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Latest shaderpipeline error or bug

Post by Nadro »

There are useless calculations in shaders to reproduce this issue. Please leave only lighting calculations (remove reflections etc) + skinning in a second shader. Please also fix issue with "UseHardwareSkinning = false", because at now I can't even compare how it works with skinning enabled and disabled.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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