blitz has got b3d why not Irrlicht Irr3d?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Zaelsius
Posts: 38
Joined: Sat Aug 23, 2003 12:02 pm
Location: Alicante, Spain
Contact:

Post by Zaelsius »

Just wanted to let you know that Lord Trancos can be contacted in Stratos's forums, providing you can speak Spanish:

http://www.stratos-ad.com/forums
Murphy
Posts: 290
Joined: Mon Dec 13, 2004 12:06 am
Location: United States
Contact:

Post by Murphy »

I've put together an Irrlicht-specific file format. You can read about it in the topic Murphy's Irrlicht Mesh file format in the Project Announcements forum.
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

And guess who's another active memeber in both places, Zaelsius... ;)
I have sometimes PMed him there to tell him stuff he may not be aware.


I'lll check that thead now, murphy.
Finally making games again!
http://www.konekogames.com
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

Hi!


well, had my issues in giles-ultimate unwrap handling, but solved. Well, also, though purchased, hadnt really used yet giles....

-ooops.tga is just an slightly blue texture. Not even a real texture, as th ebase uv map is so bad...and anywa, that's not the very important point... So I made one that allows seeing better the lighting effects.

-lightmap.tga
-copy of lightmap.tga
-the x file. Already opened the thing in notepad and saw there says "fvf data" somewhere : it must have the 2 uv channel info, then :)

yup, reopened i Ultimate..it has em,both channels. Ready to go! :)

are at two intensities, as it depends on the type of multiply (*1, *2 *3) u use when overlaying the lightmap...is a coding thing, I think.

I know I did in giles with an special way maybe not supported by x, reason why it may look somwhat poorer, but it looks ok for a test: I meainly think this is just to check your code works and to help you in it. :)


* Just notice that: the model is crap, the texture is just a plain color tga, the UVs are terrible (1st is generated with automatic methos in Ultimate by me, 2nd channel, is the one that Gile[s] generates automatically on its own...)

the file :

click HERE and then dig for a link there where says "Download/show the hosted file"
Finally making games again!
http://www.konekogames.com
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

OOOPS..posting in the other thread, I got wrong...
Finally making games again!
http://www.konekogames.com
Post Reply