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Re: Where Code Meets Creative Content

Posted: Wed Sep 21, 2016 5:38 pm
by Vectrotek
Thanks Nadro!

Re: Where Code Meets Creative Content

Posted: Thu Sep 22, 2016 7:36 pm
by Vectrotek
Wow! Nadro & Cute Alien.. Started looking at the Sourceforge Project pages..
Never realized how much work you guys are doing behind the scenes!
You guys should be sainted!
Great Job! :D

Re: Where Code Meets Creative Content

Posted: Fri Sep 23, 2016 9:13 am
by Vectrotek
Setting the PP shaders should probably look something like this..


// Na! There are better solutions..

Re: Where Code Meets Creative Content

Posted: Fri Sep 23, 2016 9:23 am
by CuteAlien
Vectrotek wrote:You guys should be sainted!
Hehe, thanks. Petition the pope! ;-)

Re: Where Code Meets Creative Content

Posted: Fri Sep 23, 2016 6:26 pm
by chronologicaldot
CuteAlien wrote:
Vectrotek wrote:You guys should be sainted!
Hehe, thanks. Petition the pope! ;-)
There isn't a patron saint of programmers yet. Maybe you could slip in there. lol X-)

Re: Where Code Meets Creative Content

Posted: Fri Sep 23, 2016 6:36 pm
by Vectrotek
Haha! :lol:

Re: Where Code Meets Creative Content

Posted: Fri Sep 23, 2016 6:38 pm
by Vectrotek
Oh.. If someone wants to compile the water project, here is all the CPP and Header files (greatly improved).
(just replace them)
Smart shaders now work with the Post Processor and a few bugs were fixed..
(very small zip file)
http://s000.tinyupload.com/?file_id=657 ... 9251536306

Re: Where Code Meets Creative Content

Posted: Fri Sep 23, 2016 6:42 pm
by Vectrotek
Haven't slept for quite some time.. Cheers I'm out!

Re: Where Code Meets Creative Content

Posted: Sun Dec 18, 2016 5:52 pm
by christianclavet
Hi! Thanks for the shaders! The post-process examples doesnt seem to render at full screen resolution. it work really nice, but the picture is blurry (Here on my 4K screen). I really like your water murkiness option. We definitively would need a collection of pre-made shaders, thanks for sharing! :)

Re: Where Code Meets Creative Content

Posted: Thu Dec 22, 2016 12:38 am
by Vectrotek
@christianclavet: I've got to thank you for those shaders as most of them are based on stuff from the time tbw posted things..
(his XML based water renderer and PP effects)
Thanks for fixing them!