When we run it on win32, then while we come inside of #ifdef GL_NV_fog_distance , then for win32 we never come to if (FeatureAvailable[IRR_NV_fog_distance]) check. I.e. that "if" not true for win32. While for amigaos4 that "if" are true, so we come inside of it, and there we go for else and call "glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);".
In other words, for both win32 and amiagos4 we come inside of #ifdef GL_NV_fog_distance , but then, for win32 nothing executes from there, while for amigaos4 glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);.
So of course for sake of tests, i just comment out that part for amigaos4 build too, so to be able as on win32, and , it make no differences sadly, damn
