State of the art features in this fps

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bakkdoor
Posts: 49
Joined: Fri May 07, 2004 4:31 pm
Location: home

Post by bakkdoor »

yeah, if anyone wants to help out:
http://www.adztec-independent.de
more information on the game design and development will follow soon :)
Guest

Post by Guest »

does that mean that other people cant use the source that omaread gave?
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

yes as long as my name is some where in the release(not in size 0 font :wink: )

other than that yes
i provided a bug fix for it in the doom q thread
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

when i saw fouronz`s adventure maker i was impressed it also gave me this idea why dont i make the same thing but for an fps. i forunz continues his great project and more people apply this technique to diferrent genres we can have a seperate sit called irrlicht the game engine where people download these "dev templates" and it would free up more time to make the game rather than its frame work

so now i have 2 questions

@forunz

did u put the entites from the xml in some sort of array? how did u do it so u can all was update each button is updated (is it an array generated from the xml file)

@all

should i even try doing this
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