You know I'm (slowly) working on it. Wink
I've currently got it loading OBJs, deciding how much UV space to allocate for each surface, and on Thursday I got the lightmap texture packer about half way done. I really don't have much time to work on it, but it's (very slowly) progressing. The first version will NOT be FSRad quality, but I'm looking forward to just having something working.
Extremely good to hear all that
hey, free projects are done for the joy of it, or for curiosity, so, any pace is good
Yup, the b3d exporting tools you mention may be Slimshady and Mapplet...I consider them a nice gift but somehow there are at least a pair of others with some advantages over them(no b3d based) And today, I consider better option other workflows, even free ones.But none with the features you are putting to yours

One way or the other, even if you don't get the results you pretend, I am allways interested in anything that outputs lightmaps

Even having a bunch of comercial purchased tool at home, lol. Even more discovering certain free one does the stuff better than comercial ones, lol...
Anyway, if the lightmapper does export a lightmapped level, and obj+obj way does rock for this and other game engines...There's much more tools that can edit an obj than b3d...Just imagine one wrecks omething...blender, lithunwrap, max, maya, xsi, wings, metasequouia, every modeler out there has the ability to fix an obj.
imho the important stuff is the actual lightmapper...
Oh, probably the version he has is the one I uploaded, but I was not able to find the one that did that dialog box thing when shift pressed, so probably he's using an older one.
Anyway, the command tool has pretty all needed functionality, and as he said, is pretty useful to do a bat file that u edit as needed...
Puh, yup, I think you only asigned a lightmap, and probably asigned other lightmaps as textures ...that also may have messed the obj exporter in giles, much specially the mtl part. Anyway, seems you have it already ironed.