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Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Mon Feb 25, 2013 1:07 pm
by etreum79
Ok thanks for the replies,
Everything was solved dx dll missing, all examples work ..
regards
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Tue Feb 26, 2013 12:03 pm
by Nadro
zerochen wrote:i added a postbuild step with the lastest patch that cares about the file. it copies the file to the bin folder. haven't you added this part of patch?
You're right, I forgot apply changes to project file. I'll fix it in next commit
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Mon Mar 04, 2013 10:43 pm
by zerochen
next update:
update.patch
changes:
- implemented fvf
- improved error handling
known issues / still missing:
- red/blue channel swap of rtt textures (example 13)
- transparent blending (example 10)
- stencil shadows (example
- general light improvements (example 20)
- multi shader support (example 11)
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Tue Mar 05, 2013 1:44 pm
by Nadro
Great info! Now we have unified all common drivers
Patch merged with SVN (at this time I didn't forget about irrlicht project file^^).
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Tue Mar 05, 2013 7:45 pm
by Granyte
wow you mad eit FVF compatible nice job i can,t wait till i have a new machine to take a look at what you have donne and start helping again
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Wed Mar 20, 2013 10:36 am
by Granyte
Alright I might be able to work on this now that I have somewhat of a development capable machine
So what are the remaining issues
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Wed Mar 20, 2013 11:19 am
by zerochen
good to hear. i didnt change anything since my last update.
zerochen wrote:
known issues / still missing:
- red/blue channel swap of rtt textures (example 13)
- transparent blending (example 10)
- stencil shadows (example
- general light improvements (example 20)
- multi shader support (example 11)
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Wed Mar 20, 2013 9:02 pm
by devsh
just give up
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Thu Mar 21, 2013 5:20 am
by Granyte
Gtfo
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Thu Mar 21, 2013 10:02 am
by hybrid
Just don't feed the trools, they will go away
If everything works out fine, devsh will soon concentrate on his project thread, so please just keep the topic focused on the new driver and development. Thanks
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Sun Mar 24, 2013 3:25 pm
by Mel
The project files for Visual Studio Express 2010 don't include the sources needed for the DX11 driver compilation. I can manually add them, though, but it could be better if they were already included on the branch
Also, i have experimented and got satisfactory results creating the SPHERE_MAP shader, and the REFLECTION_MAP should come after soon enough. For the programmable pipelines could be a good idea that the users could replace the fixed pipeline shader with custom ones
. That way, the whole looks of the engine could change according to the needs of the users
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Sun Mar 24, 2013 5:24 pm
by Mel
And got them working
Don't pay attention to the low FPS, it is due that it is compiled on Debug mode, on Release it reaches the expected speeds
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Sun Mar 24, 2013 7:32 pm
by Granyte
That looks pretty sweet is the transparent material blending bug also fixed?
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Sun Mar 24, 2013 7:58 pm
by Mel
Sadly no, i have only fixed the shaders. What is the transparent material problem?
Re: Finally, a DirectX 10 video driver for Irrlicht
Posted: Sun Mar 24, 2013 10:33 pm
by Granyte
There was a conflict with the z sorting