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Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Mon Feb 25, 2013 1:07 pm
by etreum79
Ok thanks for the replies,

Everything was solved dx dll missing, all examples work .. :D

regards

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Tue Feb 26, 2013 12:03 pm
by Nadro
zerochen wrote:i added a postbuild step with the lastest patch that cares about the file. it copies the file to the bin folder. haven't you added this part of patch?
You're right, I forgot apply changes to project file. I'll fix it in next commit :)

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Mon Mar 04, 2013 10:43 pm
by zerochen
next update:

update.patch

changes:
- implemented fvf
- improved error handling

known issues / still missing:
- red/blue channel swap of rtt textures (example 13)
- transparent blending (example 10)
- stencil shadows (example 8)
- general light improvements (example 20)
- multi shader support (example 11)

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Tue Mar 05, 2013 1:44 pm
by Nadro
Great info! Now we have unified all common drivers :)

Patch merged with SVN (at this time I didn't forget about irrlicht project file^^).

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Tue Mar 05, 2013 7:45 pm
by Granyte
wow you mad eit FVF compatible nice job i can,t wait till i have a new machine to take a look at what you have donne and start helping again

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Wed Mar 20, 2013 10:36 am
by Granyte
Alright I might be able to work on this now that I have somewhat of a development capable machine


So what are the remaining issues

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Wed Mar 20, 2013 11:19 am
by zerochen
good to hear. i didnt change anything since my last update.
zerochen wrote: known issues / still missing:
- red/blue channel swap of rtt textures (example 13)
- transparent blending (example 10)
- stencil shadows (example 8)
- general light improvements (example 20)
- multi shader support (example 11)

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Wed Mar 20, 2013 9:02 pm
by devsh
just give up

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Thu Mar 21, 2013 5:20 am
by Granyte
Gtfo

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Thu Mar 21, 2013 10:02 am
by hybrid
Just don't feed the trools, they will go away ;-) If everything works out fine, devsh will soon concentrate on his project thread, so please just keep the topic focused on the new driver and development. Thanks :-)

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Mar 24, 2013 3:25 pm
by Mel
The project files for Visual Studio Express 2010 don't include the sources needed for the DX11 driver compilation. I can manually add them, though, but it could be better if they were already included on the branch :)

Also, i have experimented and got satisfactory results creating the SPHERE_MAP shader, and the REFLECTION_MAP should come after soon enough. For the programmable pipelines could be a good idea that the users could replace the fixed pipeline shader with custom ones :). That way, the whole looks of the engine could change according to the needs of the users

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Mar 24, 2013 5:24 pm
by Mel
And got them working :)

Image

Don't pay attention to the low FPS, it is due that it is compiled on Debug mode, on Release it reaches the expected speeds

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Mar 24, 2013 7:32 pm
by Granyte
That looks pretty sweet is the transparent material blending bug also fixed?

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Mar 24, 2013 7:58 pm
by Mel
Sadly no, i have only fixed the shaders. What is the transparent material problem?

Re: Finally, a DirectX 10 video driver for Irrlicht

Posted: Sun Mar 24, 2013 10:33 pm
by Granyte
There was a conflict with the z sorting