I made progress on the rigging. I'm learning lots of new stuff here. This demo shows rigging on Blender. The next one will be modeled better which will be rigged properly (parent set correctly) in order to be exported to B3D and later on imported into Irrlicht. My son is waiting for the game, which is my only client.
Thanks to Gandalf's Blender B3D Exporter. He's the man.
Uh Man I wan't be boring but this thread and mean Irrlicht screenshot ? Your work is good but don't you think that is should be better to make one thread for all you graphical stuff ?
Steel Style wrote:Uh Man I wan't be boring but this thread and mean Irrlicht screenshot ? Your work is good but don't you think that is should be better to make one thread for all you graphical stuff ?
read again irrlicht render/screenshots. So renders for irrlicht also count! p.s. and he helps this topic to stay alive.
I'm trying to make some nice toonshader but its harder then u think bc the mesh is important for it
U might see the gabs in the outline. Thats because some of the vertices have only a normal for one face. means if a vertice isbordering three faces there a three vertices with three different normal. if u then scale the mesh along the normals there will be gabs. maybe i will write a patch for the file loaders that will add these normals together so it looks correct.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
color *= texture2D(Texture1, vec2(intensity, 0.0));
It might be more efficient than 5 conditionals... (Oh yeah remember to disable bilinear filtering on the color ramp, else you will get a smooth transition.).
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
It will do the same thing! And careful with setting alpha channel to 0.0 incase you want to use transparent textures.
Maybe u didn't see the color- infront of the vec4(..,..,..,0.0)
I'm doing that bc i didn't want to mess with the alpha value of the texture...
anyway the idea with the lookup texture is a nice idea....actually i had a idea about standard textures for material type but for that the OnSetMaterial functtion would need a non const material and be called before the material is actually set. that way i could load standarad textures and material settings into material types. I made a Class ShaderMaterial which loads a material configuration from file....right now u can either just get the materialtype or the whole material. but i actually wanted that th material type would on its own set standard textures if the model doesn't define them. get what i mean? well only works when the reference passed to OnSetMaterial is not const and before the material is actually set....obviously...well anyway when i'm done with this baby i will probably release my grahics manager and the editor...and maybe even finally the first version of my gameengine
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
To be honest, I would think that's a nut cracker..
Isn't a sidekick supposed to be a kick to the side? instead of to the back, cuz now hes just turning his upper body 90degrees and kicks backward.
It's just a suggestion, my opinion. Don't get me wrong I think its still awesome..
Anyway keep up the good pace.
and by the way when u do a sidekick u will always hold ur foot horizontal.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.