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Re: Build A World - new massive game, using Irrlicht

Posted: Wed Oct 08, 2014 10:03 pm
by Harch
Although again there were problems :(
On the one hand, this design looks fine, but on the other visible only the back wall, and in front of the hole if some :( Overall, still would like to hear a solution if someone knows. Thanks :)

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The screenshot normal sphere, without holes. But it seems that it is full of holes. On the other hand, it looks normal.

P.S. Again, obviously, is to blame the order rendering :(

Re: Build A World - new massive game, using Irrlicht

Posted: Wed Oct 08, 2014 11:24 pm
by Harch
An error is found. I put all the nodes at one point (and only move meshes). With this I forgot about it. Sorry to bother you.

Re: Build A World - new massive game, using Irrlicht

Posted: Sat Oct 18, 2014 9:41 am
by Harch
Yes, but in the project described in this thread, this problem somehow decided yet ... By the way, I got out again artifacts when using transparency :( So can anyone tell me how to do irrlicht transparency?

Re: Build A World - new massive game, using Irrlicht

Posted: Thu Nov 06, 2014 1:00 am
by devsh
we used weighted average transparency as one of the options in game

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Nov 10, 2014 1:00 pm
by sodandk

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 11, 2014 11:08 pm
by devsh
new version is out

I'll let soren post featurelist

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 11, 2014 11:11 pm
by sodandk
Train Demo 2 - Metro Station in the works
http://www.youtube.com/watch?v=qkYLA4oAtRk

Re: Build A World - new massive game, using Irrlicht

Posted: Sun Nov 16, 2014 9:38 pm
by devsh
if you mean "string up any combination of locomotives and cars" - then yes

and yes

Re: Build A World - new massive game, using Irrlicht

Posted: Sun Nov 16, 2014 11:48 pm
by sodandk
Yes, we are doing freeform building of rockets, cars, ships, trains, etc.
but also 'real looking' trains etc. like in the movie.

here is a quick demo of freeform rockets: http://www.youtube.com/watch?v=aVKWaZIBkVU

real physics to be added...

Laser Designator (works with Satellite)
(popup to set target on map)
Directional block
Heatseeker A2A
Movement sensor (looks down on ground) A2G
Satellit (Computer + Camera + Battery + SolarPanels) (heat sensor)
Fireworks blocks + Detonator
TNT + Detonator
C4 + Detonator
Nuclear + Timer
Rocket Fuel (Gun Powder, Rocket Fuel)
1 rocket fuel will burn for 10 seconds
Rocket Engine (Signal Block)

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Nov 17, 2014 1:05 pm
by ralian
Wow, that's amazing!

I did notice that the shuttle had a small problem with it's no. 2 and 3 boosters! :o

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Nov 17, 2014 1:07 pm
by sodandk
ralian wrote:Wow, that's amazing!

I did notice that the shuttle had a small problem with it's no. 2 and 3 boosters! :o
just a test movie ... :-D

with the full physics implemented you can heavylift a house, but make sure the center of gravity is correct or it will tumble :-D

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 18, 2014 5:27 pm
by sodandk
Easy import in BAW of 3D models. Many formats supported.
Autocoloring coming up (according to texture).

More pics here: https://www.facebook.com/media/set/?set ... 875&type=3

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Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 18, 2014 10:59 pm
by sodandk
jCharler wrote:
devsh wrote:if you mean "string up any combination of locomotives and cars" - then yes

and yes
Awesome work.

Will you be able to mix realistic and player made locomotives and cars?
(If so, would the player made locomotives and cars have a special coupler block/part?)
Yes.

Re: Build A World - new massive game, using Irrlicht

Posted: Wed Nov 19, 2014 8:40 pm
by sodandk
This is FUN !

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Re: Build A World - new massive game, using Irrlicht

Posted: Thu Nov 20, 2014 1:00 am
by sodandk
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