Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Katsankat
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Post by Katsankat »

Great screens. Andrei can I ask how you created the scene? Heightmap and models or single bsp/my3d?
Tanks don't seem to be angled with the ground but well, good job.
andrei25ni
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Post by andrei25ni »

Katsankat wrote:Great screens. Andrei can I ask how you created the scene? Heightmap and models or single bsp/my3d?
Tanks don't seem to be angled with the ground but well, good job.
I have used a terrain height map and .dmf models, and I then assembled everything in IrrEdit.
Those tanks are actually hover-tanks :D.
Eigen
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Post by Eigen »

Here are some new ones from me. Graphically not much has improved but I've spent some time improving the AI (which is still very lame) and optimizing things here and there.

Enemy base
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I like this one .. has a somewhat cinematic feel to it
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Friendly turret that does nothing but turn (sometimes in the wrong way :))
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Tank.
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Capture-some-points-gameplay-mode
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Things ..
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Mel
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Post by Mel »

less time than what you think ago, those screens would be likely to be seen in comercial games. great!
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roelor
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Post by roelor »

Mel wrote:less time than what you think ago, those screens would be likely to be seen in comercial games. great!
I still think these screenshots are great. I wish there was crysis with that graphics. So that there can be more cpu/gpu time wasted to the physics.
BlindSide
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Post by BlindSide »

Maybe a video to show off the improved AI, Eigen?
roelor wrote:
Mel wrote:less time than what you think ago, those screens would be likely to be seen in comercial games. great!
I still think these screenshots are great. I wish there was crysis with that graphics. So that there can be more cpu/gpu time wasted to the physics.
http://au.youtube.com/watch?v=YG5qDeWHNmk

No. I don't think that's necessary 8)
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roelor
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Post by roelor »

Thats a quick guide on how to kill my pc..
psychophoniac
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Post by psychophoniac »

i saw a video of crysis where they destroyed about 130.000 barrels or something...
the guy wrote if he looked into the flames of that, his computer crashes during lack of memory ^^
so you're right
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Eigen
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Post by Eigen »

Thanks for the comments, guys. I appreciate it :)
Maybe a video to show off the improved AI, Eigen?
There are a few things I need to fix before I can do that, but I'll try.
mc08
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Post by mc08 »

psychophoniac wrote:i saw a video of crysis where they destroyed about 130.000 barrels or something...
the guy wrote if he looked into the flames of that, his computer crashes during lack of memory ^^
so you're right
probably the video that BlindSide linked, which was 3000 barrels? ^^

The huge skyscrapers he built must have been OVER 9000!!!!, though!
Insomniacp
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Post by Insomniacp »

hehe, but if it crashes your system whats the point? Anyway great screenies Eigen. I hope to be able to join this thread with some of my own soon...
Eigen
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Post by Eigen »

I made a quick video to show the basic AI in action for those who are interested. Read the video description for more information. It's solid enough, for now, to move on to other tasks. (Like bots buying vehicles and driving them) I was stuck with this for quite some time. Things kept getting more broken as I was fixing other things :D

Anyway, click here to watch
nathanf534
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Post by nathanf534 »

great pictures. could you guys please say what program you used to model the pictures, and a rough approximation of how long it took?
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SwitchCase
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Post by SwitchCase »

@Eigen
I watched the vid - it's looking pretty sweet, keep at it man. Do you have a sf page or anything like that set up?
kaos
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Post by kaos »

In this moment I am trying to add shader with bump, specular.... I hope to get it.

Image
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