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Posted: Thu Aug 12, 2010 5:32 am
by Brainsaw
Hmm ... I don't think so. But it is possible to add a simpler collision shape for trimeshes. The subtree would look like this:

CIrrOdeBody instance
IAnimatedMesh instance
CIrrOdeGeomTrimesh instance
IAnimatedMesh instance

normally you don't add another mesh as child of a geom, but for the trimesh I added that so that it's possible to use a simpler version for collision detection.

I updated the IrrOdeCar example with that a few weeks ago. Am not sure if I uploaded a verison, but the SVN definetely is up to date. Check the node named "theCar" (it's a little bit complex, but I think it's possible to find the spot), part of the subtree (just ignore the joints that add the wheels) is done in the way I described above. Maybe this could help as well.

IrrOdEdit.dll

Posted: Sat Aug 28, 2010 12:19 pm
by attitude
<IrrOdEdit.dll>

Where can I download this file?
I have downloaded ODE and irrODE from SVN and have made all examples included with irrODE and I think it works fine. However I couldn’t build IrrOdEdit, hence there is no IrrOdEdit.dll file. I tried to download irrODE from http://bulletbyte.de with no success. All I get was a crashed zip archive. The zip file size is about 2 MB.

Thanks,

Re: IrrOdEdit.dll

Posted: Sat Aug 28, 2010 5:48 pm
by booe
attitude wrote: Where can I download this file?
...
Welcome to our facepalm lodge!
Image
The first one is for ArakisTheKitsune, second for serengeor, and the third one is for you, attitude!
Use the Brain, Luke!

IrrOdEdit.dll

Posted: Sat Aug 28, 2010 5:48 pm
by attitude
OK, I managed to download irrEdit 1.5 which included necessary header files and built the required dll.

I mistakenly had downloaded CopperCube with irrEdit 1.4.0 :cry:

Re: IrrOdEdit.dll

Posted: Sat Aug 28, 2010 5:58 pm
by attitude
booe wrote:[
...
Welcome to our facepalm lodge!
Image
The first one is for ArakisTheKitsune, second for serengeor, and the third one is for you, attitude!
Use the Brain, Luke!

I know myself but I don't know the other two members. :?

Posted: Sat Aug 28, 2010 6:00 pm
by bluecat
@booe: I hope there isn't a quadruple facepalm image, since i was already laughing so hard because of the last one :D
In my opinion, there are no stupid questions. But a little humor should also be allowed to the answerer.

@pippy3: Did you sort out the linking problem using Xcode?

Re: IrrOdEdit.dll

Posted: Sun Aug 29, 2010 8:00 am
by Brainsaw
attitude wrote:<IrrOdEdit.dll>

Where can I download this file?
I have downloaded ODE and irrODE from SVN and have made all examples included with irrODE and I think it works fine. However I couldn’t build IrrOdEdit, hence there is no IrrOdEdit.dll file. I tried to download irrODE from http://bulletbyte.de with no success. All I get was a crashed zip archive. The zip file size is about 2 MB.

Thanks,
Hmm ... IrrOdEdit should be included in the release that can be downloaded from bulletbyte.de. I guess I'll have to download it myself to see if it's working.

Posted: Tue Sep 07, 2010 5:21 am
by Brainsaw
I uploaded a new version yesterday. It's a "work in progress" version, I replaced the EventQueue by a seperate version (I took it out of the CIrrOdeManager class). The aim of this change is to (first) get a recoding function (like the one in "Stunt Marble Racers") and then add network capabilities. Replay has proven to be a nice test for that. But it will take some time until I implement that as I'm leaving for a three weeks vacation (Westcoast USA) this thursday.

Posted: Sun Sep 26, 2010 10:31 am
by JBGame
Hey,

Can someone upload the latest IrrOde somewhere else? when i download from bulletbyte i get(as mentioned above) a corrupt zip file.

Thanks

Posted: Sun Sep 26, 2010 2:06 pm
by Brainsaw
Hmm ... that's strange. I just did a test download and it worked. Are you using the standard Windows unzip mechanism? Works fine with me. You could as an alternative use the svn access (http://irrode.sourceforge.net/), but it comes without binaries. I can re-upload a new version, but I am currently on vacation (I write this message from a motel in a town called "St. George", about 100 miles north of Las Vegas), so you'll have to wait a couple of days until I'm home again. But if someone else has been able to get a working version he might send it to you (or put it in some place where it works from your location).

Posted: Sun Sep 26, 2010 2:20 pm
by RaverGames
Hello Bainsaw

can you please make a Tutorial how to setup

IrrOde in VS C++ 2010?

Thanks Ravergames

Re: IrrOdEdit.dll

Posted: Sun Sep 26, 2010 2:43 pm
by serengeor
Sorry for offtopic :oops:
booe wrote: ...
Welcome to our facepalm lodge!
Image
The first one is for ArakisTheKitsune, second for serengeor, and the third one is for you, attitude!
Use the Brain, Luke!
Image

Posted: Sun Sep 26, 2010 2:50 pm
by JBGame
Hey,

I'm using winrar to unzip and internet explorer 8 to download.
How big is the file? The file size is unknown to internet explorer...
Will try to use google chrome now.

Posted: Sun Sep 26, 2010 2:56 pm
by serengeor
Its 14.9mb, it doesn't show size on chrome either tough.

Posted: Sun Sep 26, 2010 3:32 pm
by JBGame
Used google chrome and same problem -.-, stopped at 8mb.
I used up my monthly allowance and my speed is at 64kbps(dial up speed), don't know why the connection is dropping though.
If anyone can upload to rapidshare or something it'd be greatly appreciated.

Thanks