Posted: Fri Jan 16, 2009 9:11 pm
That scene gives off a warm feeling, The only thing I don't like is the ground texture. Try some sand blocks..
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awesomekaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
Can we get this image at a larger resolution ? Say.. 1600x1200kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
Hey is that using the XEffects shadowmapping?kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
No , because finally I needed a lightmap_m2 for to get the contrast of the shadow and light the sun and all, are static lightmap.BlindSide wrote:Hey is that using the XEffects shadowmapping?kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
http://www.web-asturias.es/shot0001.jpgMasterGod wrote: Can we get this image at a larger resolution ? Say.. 1600x1200
Oh, shot down But like I said, you can set lightcolor to SColorf(2.0, 2.0, 2.0, 2.0) to achieve similar contrast with the XEffects shadowmaps, it can be greater than 1.0. Also, you can still use lightmap for things like AO, you can combine both. I am not asking you to use it or anything if you don't want to, I just liked that screenshot you posted of the shadowmaps in the XEffects thread.No Sad, because finally I needed a lightmap_m2 for to get the contrast of the shadow and light the sun and all, are static lightmap.
BlindSide wrote:Oh, shot down But like I said, you can set lightcolor to SColorf(2.0, 2.0, 2.0, 2.0) to achieve similar contrast with the XEffects shadowmaps, it can be greater than 1.0. Also, you can still use lightmap for things like AO, you can combine both. I am not asking you to use it or anything if you don't want to, I just liked that screenshot you posted of the shadowmaps in the XEffects thread.No Sad, because finally I needed a lightmap_m2 for to get the contrast of the shadow and light the sun and all, are static lightmap.
Beautiful !!!kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
Thanks Blindside. I remember seeing this way back in a post about 4-light normalmapped animated meshes but i cant find it now.BlindSide wrote:Or the third method of generating tangents on the fly...