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Posted: Wed Jan 21, 2009 6:20 pm
by Virion
Nice screenshots, Bear_130278! May I know whether it's an RPG or strategy game?

Posted: Thu Jan 22, 2009 7:06 am
by Bear_130278
It should be a kind of a mix 8))

Posted: Thu Jan 22, 2009 2:48 pm
by roelor
Bear_130278 wrote:It should be a kind of a mix 8))
Only thing is the ground does not match the puppets.

Posted: Thu Jan 22, 2009 3:20 pm
by Bear_130278
Yep 8))
There will be some more details on the ground and objects to hide the texture not\so\high resolution.

Posted: Fri Jan 23, 2009 7:57 pm
by D. Novak
Some shots of the visualisation of Túcume using a DTM derived from aerial photographs and the orthophotos used as texture.

http://n.ethz.ch/~dnovak/download/tucume1.jpg
http://n.ethz.ch/~dnovak/download/tucume2.jpg
http://n.ethz.ch/~dnovak/download/tucume3.jpg

Posted: Sat Jan 24, 2009 7:11 pm
by roelor
looks alright.

Posted: Mon Jan 26, 2009 4:35 pm
by cobra
To Eigen, WOW! is all I can say. It's very nice to see Irrlicht used in such high level games!

May I ask what you used to do your more advanced collision and physics for the tanks? I'd love to use whatever that is in my flight sim. :)

Posted: Tue Jan 27, 2009 2:13 pm
by Eigen
Thanks!
Actually I don't do any advanced collision with vehicles yet because I haven't worked on vehicle physics much. I use a ellipsoid for collision and I adapt the vehicles to ground tracing rays from each corner. All this is just temporary.

I though I'd post a couple of new ones. These are from the editor that I'm working on. It's very basic atm. It's right in the game so you can (eventually) click anywhere to spawn a character and try the map out and then return to editor mode right away. This should make level creation a lot easier.

Image

Tree mapping on terrain. Trees and plants are only put on the green area. You generate the trees for the whole terrain randomly. Then you can remove and add trees individually. When saving the map, all the trees are saved. Earlier I created random trees every time the map was loaded and so the trees would sometimes be placed right in the way of something or the other.
Image

Waypoint editing. I'm hoping to automate this as much as possible. Haven't really given it a thought yet.
Image

Image

Posted: Tue Jan 27, 2009 3:06 pm
by cobra
Buddy this is awesome! Do you plan to sell it, or is it free?

I am going to put up some FightersTW screenshots soon today. :)

I thought about doing that exact method for my aircraft, but I don't think that would suit my needs. Maybe bullet physics would work well.

Posted: Tue Jan 27, 2009 3:07 pm
by Bear_130278
One more shot.
From another point.
Image
This is a heavy armored dwarf fighter.

Image
Heavy armored Elven fighter

Image
Orc warrior

Posted: Tue Jan 27, 2009 9:57 pm
by psychophoniac
looks nice, but could need some simple shadows :P

Posted: Tue Jan 27, 2009 11:48 pm
by poulpi33
Shadowmap is not done yet, it's baked in the lightmap.
Download

Image

Posted: Mon Feb 02, 2009 2:02 pm
by mk.1
Image

Posted: Mon Feb 02, 2009 3:10 pm
by BlindSide
BlindSide wrote:Man, mk.1's game looks rad.

Posted: Mon Feb 02, 2009 4:14 pm
by geckoman
It gets nicer every time :!: