Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

reminds me of tryan mk.1.
fmx

Post by fmx »

mk.1 wrote:Image
Nice is an understatement :shock:
keep up the great work!
twilight17
Posts: 362
Joined: Sun Dec 16, 2007 9:25 pm

Post by twilight17 »

Why does it say Gamestudi[o] in the bottom right corner?
Post this userbar I made on other websites to show your support for Irrlicht!
Image
http://img147.imageshack.us/img147/1261 ... wernq4.png
mk.1
Posts: 76
Joined: Wed Oct 10, 2007 7:37 pm

Post by mk.1 »

Because I posted in the Gamestudio forum and this tool tip is from firefox
twilight17
Posts: 362
Joined: Sun Dec 16, 2007 9:25 pm

Post by twilight17 »

Oh :)
Post this userbar I made on other websites to show your support for Irrlicht!
Image
http://img147.imageshack.us/img147/1261 ... wernq4.png
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Image
Image[/img]
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
mk.1
Posts: 76
Joined: Wed Oct 10, 2007 7:37 pm

Post by mk.1 »

big shots, eh?

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
Some screens and a vid of the bomb in action.
http://www.youtube.com/view_play_list?p ... playnext=1
Playlist of our game

Image
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

I am truly amazed of how people is evolving quality-wise, the current screenshots are much much better than the first ones, which weren't bad at all, to begin with.

That 2D shooter looks too good to be true :) I love how it looks.

Sudi, that glowing is done the same way you explained me?, or is it diferent?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

@Mel
jepp it is. And i just figured out that my graphicscard sucks. when u take a look at the framerate. i tried the same on another computer. and enabling the glow didn't impact the framerate at all.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Image
Image
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
Contact:

Post by FuzzYspo0N »

thats a map from unreal? looks cool dude.. nice work
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Looks great Sudi. The truth is that i was also working with another kind of glowing, and i found another way to do it. You can use the textures alpha channel to render the glowing into specific areas, so, using the alpha channel as a mask, you can create the glowing in the areas you want, also, the impact on the rendering performance is minimal. The only drawback is that this effect can have side effects with alpha channeled surfaces, but, other than that, works great. Let's wait til Irrlicht has MRT in its core :)

Image
Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

great stuff Mel.
And again my screenshots are missing awesome models and textures bc yours are just looking so awesome.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

@ mel
I think your game would ehh (sorry explicit languache) rape my computer. :(

May I post screenshots (not jet using irrlicht but) that are rendered by an other program? As I'm still learning to program. My idea was to make a game in another program. So I can learn what I need for my game, then port it to irrlicht as soon as I've finished with learning c++ through various E-books.
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Image
Image

Made and normal mapped the model in blender, low poly is 620 quads.
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Post Reply