I've written a tutorial that shows how to setup a project using IrrlichtLime in Visual Studio 2015.
It also shows how your executable compile as AnyCPU and pick the right IrrlichtLime.dll automatically: http://sharkigator.wordpress.com/2016/0 ... e-vs-2015/
I finally decided to come back and revisit the Irrlicht Lime Engine (Middleware). I have several games made with Truevision 3D 6.3/6.5 from several years back. That engine is DirectX 8 based and lacks strong .NET support. There had not been any updates for 8 years now. I am having problems porting my games to take advantage of new 3D cards and modern versions of Windows/DirectX 9. You would imagine I am very eager to replace the 3D Middleware/Engine sections of these games with something much more modern. Irrlicht Lime is one option I had done some experiments with a few years ago and the recent 1.5 update probably allow me to finally attempt to port these games over.
One game is sort off a 3D Breakout type game. The balls bounce in all 3 dimension, camera is behind a translucent paddle that you move with the mouse. Bricks are further in the distance. All in a big 3D box. This is probably the easiest game to port.
The other project is a 3D Role Playing and Adventure Game builder and client program. That would be a huge undertaking to port over. That is why I am starting with a smaller and simpler games first.
I should add all these projects were originally written in Visual Basic 6, then ported to VB.NET. I probably going to keep these in the original programming language so it will be easy for me to debug. Trying to port to C++ or C# would be another extra thing for me to do.