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Posted: Sun Feb 15, 2009 9:19 pm
by oldskoolPunk
Well that screen is not an rtt, and I can tell the difference with and without the AA. It is definitely working just not very strong you know?

Besides, with rtt people can make thier own AA right? :)

Anyways after I read this post I did write my own screen rtt. Now to learn what to do with it haha.

Posted: Mon Feb 16, 2009 1:21 pm
by Mel
Nice screens there :) I love the examples that have appeared in that korean web.

Now that you have your own screen rtt, you can do lots of effects... try an HDR :P

Posted: Mon Feb 16, 2009 3:01 pm
by Virion
Mel wrote:Nice screens there :) I love the examples that have appeared in that korean web.
it's chinese lol :P

Posted: Mon Feb 16, 2009 3:57 pm
by Mel
Yep. i checked afterwards the kanjis weren't from korea, my bad, but still, an oriental place . :lol:

Posted: Wed Feb 18, 2009 1:15 pm
by skumar
hi,

Here are my set of irrlicht screens. Its frm my demo ...of VR WALKING... releasing soon ....its not complete but its an example of static lightmapping

Image

Image

Image


comments are welcome

Posted: Wed Feb 18, 2009 2:51 pm
by hybrid
Nice shots. The curtains look pretty strongly lit, maybe the outside light is too strong? Also, Anti-Aliasing is missing.

Posted: Wed Feb 18, 2009 3:12 pm
by skumar
hybrid...these shots are directly from irredit....

I havent loaded it to my app

Posted: Thu Feb 19, 2009 7:26 am
by FuzzYspo0N
Looks great, is the lightmapping done in irredit? looks more toward some 3d apps iv seen... Where did you generate them? They are baked into the diffuse?

Nice shots

Posted: Thu Feb 19, 2009 10:25 am
by skumar
3ds max vray ligtmpping....

some objects are complete...diffuse+lighting bake

some are lighting only lighmaps in second layer using EMT_LIGHTMAPS

Posted: Thu Feb 19, 2009 1:08 pm
by zillion42
great stuff skumar !!!
try the reflection scnene node when you have time, curious to see how it works in a big scene like yours...

Posted: Thu Feb 19, 2009 2:36 pm
by skumar
yes zillion42 im going to add reflection....

for the release of demo i will be using mesh based reflection only...

Since this has only one floor...when two floors are there i should implement reflection scenenode....

Im about for a commercialization of my project...this is a part of that....

Posted: Thu Feb 19, 2009 2:41 pm
by FuzzYspo0N
nice, good luck with that

Posted: Thu Feb 19, 2009 9:26 pm
by Eigen
skumar, I like the look of your project. Very clean textures.

Posted: Thu Feb 19, 2009 11:17 pm
by Mel
Ack! i knew it,VRay's lightMapping... Great renderings Skumar! :)

<- Doesn't have very fond memories of VRay...

Posted: Fri Feb 20, 2009 10:56 am
by skumar
thanx...Mel...

Its very difficult to have good lightmapping with vray...esp with arch models....since they are having walls with large surface area...but i have finally reached almost near it