Nice for lazy peoples like me that wan't to type command lines.
Downloading.
Class to read additional informations from Quake3 .bsp Files
People
I am a newbie in relation of IrrLicht, but i have many experience with use of Radiant family (MOHRadiant, CodRadiant, Q3Radiant). In this topic the developer announce cool things, but the more object i wait dont is quoted.
Exists some idea of extend this class to read triggers of .map files (how i tell this, i think in reading keyname and values of an object into a .map file).
A very basic sample, read a trigger with name "invisiblewall" ?
PS.: congratulations for this implementation, i will wait next version of irrlicht with this feature
I am a newbie in relation of IrrLicht, but i have many experience with use of Radiant family (MOHRadiant, CodRadiant, Q3Radiant). In this topic the developer announce cool things, but the more object i wait dont is quoted.
Exists some idea of extend this class to read triggers of .map files (how i tell this, i think in reading keyname and values of an object into a .map file).
A very basic sample, read a trigger with name "invisiblewall" ?
PS.: congratulations for this implementation, i will wait next version of irrlicht with this feature