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coolsummer
Posts: 24 Joined: Fri Nov 04, 2005 1:44 pm
Location: Grafenwoehr, Germany
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by coolsummer » Thu Jan 26, 2006 1:57 pm
hi,
Xaron and Spintz. Thx for your answers.
Andi
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Wed Feb 22, 2006 5:03 pm
Last edited by
Spintz on Mon Dec 10, 2007 2:11 pm, edited 1 time in total.
Quall
Posts: 154 Joined: Mon Mar 07, 2005 10:16 pm
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by Quall » Thu Feb 23, 2006 12:06 am
How the...
I think irrlicht should adopt some of your methods lol..now that it's cvs and all.
Eternl Knight
Posts: 313 Joined: Tue Nov 01, 2005 5:01 am
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by Eternl Knight » Thu Feb 23, 2006 12:17 am
Pretty god damn cool isn't it
What I find somewhat amusing is the fact that OpenGL is FASTER than DirectX given the Vertex/Index buffers enhancements. The argument I hear is that generally things are the other way around! Me, I'm an OpenGL man due to cross-platform requirements, but still happy to see it being the speedier of the two
--EK
etcaptor
Posts: 871 Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:
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by etcaptor » Thu Feb 23, 2006 2:14 am
Quall wrote: How the...
I think irrlicht should adopt some of your methods lol..now that it's cvs and all.
Exactly. Like emiters, animators callbacks, 32 bits extensions, and of course these great Vertex/Index buffers enhancements.
Site development - Rock and metal online
--- etcaptor.com ------ freenetlife.com
sRc
Posts: 431 Joined: Thu Jul 28, 2005 1:44 am
Location: Salt Lake City, Utah
Contact:
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by sRc » Thu Feb 23, 2006 2:16 am
sweet
heres hoping it comes out before my trip to California next week so i can throw it on my notebook to play with while im there
Xaron
Posts: 310 Joined: Sun Oct 16, 2005 7:39 am
Location: Germany
Contact:
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by Xaron » Thu Feb 23, 2006 8:02 am
Thanks for the update, Spintz!
I'm looking forward for your next strike!
Regards - Xaron
Vox
Posts: 47 Joined: Fri Apr 01, 2005 5:25 pm
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by Vox » Thu Feb 23, 2006 10:35 am
Unfortunately, IrrSpintz doesn't work correctly with Intel Extreme Graphic cards. I always use them as reference because most of the machines today have some kind of onboard graphic card.
On the other hand, Irrlicht is working correctly with older and newer, not so sophisticated graphic cards.
Eternl Knight
Posts: 313 Joined: Tue Nov 01, 2005 5:01 am
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by Eternl Knight » Thu Feb 23, 2006 11:57 am
Could you provide some feedback on what is not working? We'd like to fix it for these cards too
--EK
Vox
Posts: 47 Joined: Fri Apr 01, 2005 5:25 pm
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by Vox » Thu Feb 23, 2006 12:59 pm
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Thu Feb 23, 2006 1:56 pm
Last edited by
Spintz on Mon Dec 10, 2007 2:11 pm, edited 1 time in total.
Vox
Posts: 47 Joined: Fri Apr 01, 2005 5:25 pm
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by Vox » Thu Feb 23, 2006 2:04 pm
Intel 82865G / Extreme Graphics 2 with driver version 6.13.01.3485 (at work).
There is another version of this graphics card on my laptop, with different driver, but result is the same.
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Thu Feb 23, 2006 3:50 pm
Last edited by
Spintz on Mon Dec 10, 2007 2:12 pm, edited 1 time in total.
Vox
Posts: 47 Joined: Fri Apr 01, 2005 5:25 pm
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by Vox » Thu Feb 23, 2006 4:11 pm
OK, version 14.17 dated 9/28/2005 installed now. No improvements. Looking forward for your test.
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Thu Feb 23, 2006 6:35 pm
Last edited by
Spintz on Mon Dec 10, 2007 2:12 pm, edited 1 time in total.