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Posted: Mon Jul 09, 2007 7:52 am
by beshrkayali
great!
i'll adjust my game to work with your wrapper,
thankk yaouu

Posted: Mon Jul 09, 2007 3:43 pm
by JPulham
BlindSide wrote:Do you use lightmaps with your game? I will need to add lightmap support.. Currently only materials SOLID and DETAIL_MAP recieve shadows.
maybe a 'shadow only' option so that models can receive shadow but still be lightmapped i.e. levels.
This could be done by multiplying a 'shadow pass' by the color pass. white = clear, black = in shadow.

Posted: Fri Aug 17, 2007 12:11 pm
by jingquan
How's the wrapper going? I'm thinking to add shadows to my maps and probably will be going to use real time shadows. Does this work OK with large meshes like maps?

Posted: Sat Aug 18, 2007 7:28 am
by BlindSide
Not realy sure, Ive only been using it for terrain mostly.

For indoor maps I am actually working on a new point light method that doesnt require cubemaps (Which irrlicht doesn't have.)

For the wrapper it was already released look for it somewhere "BlindSide's HLSL Shader Pack" or something.

Cheers