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updates?

Posted: Fri Jun 20, 2008 8:39 pm
by noelrocha
Hi,

any updates about this?

[]'s

Noel

Posted: Tue Jul 08, 2008 9:12 pm
by Sherry Haibara
Seems that they've died. I hope there's someone working on this porting, it would be awesome.

Sherry Haibara

Posted: Wed Jul 09, 2008 2:29 am
by grafikrobot
At least I haven't gone away... Just really, really, really busy trying to get an iPhone game shipped in the next 3 weeks!!

Posted: Wed Jul 09, 2008 9:04 pm
by Sherry Haibara
grafikrobot wrote:At least I haven't gone away... Just really, really, really busy trying to get an iPhone game shipped in the next 3 weeks!!
What kind of game, if I can ask without going off topic?
Anyway, if you didn't present it at Apple within the 7th of july, it will probably take a while to be admitted in the app store.

Sherry Haibara

Posted: Fri Jul 11, 2008 7:58 pm
by dabeav
So, the app store has been released, the SDK NDA is lifted, and iphone 2.0 is alive! So, what is the status of the port? Anyone make any progress?

Posted: Mon Jul 28, 2008 8:30 am
by zza-jin
Here is my effort.

http://www.youtube.com/watch?v=R3UgsVBeqxM

I plan on working more on this during the iphonedevcamp this weekend. Hopefully have something to release next week.

Posted: Sun Aug 31, 2008 3:48 pm
by Sherry Haibara
Any update on this?

Sherry Haibara

Posted: Sun Aug 31, 2008 5:27 pm
by grafikrobot
All I can say is... soon. See my other post about the progress of the game I use the port with (Shards).

Posted: Fri Jun 04, 2010 4:23 pm
by vidjogamer
Hey guys.

Does anyone know how I can get started on irrlicht for iphone?

I cant find any information on how to do this anywhere.

Is there an xcode project somewhere that I could use?

Thanks for all your help!

Posted: Fri Jun 04, 2010 8:54 pm
by hybrid
Yes, you need to use the ogl-es SVN branch. It contains a project file which can be used for iphone library and apps.

Re:

Posted: Tue Jul 19, 2011 1:11 pm
by paff
Hi,

i'm currently developing an AR-Application for iPhone and I want to use Irrlicht as render engine.
hybrid wrote:Yes, you need to use the ogl-es SVN branch. It contains a project file which can be used for iphone library and apps.
I checked out the current ogl-es SVN branch but although there is a project file for Xcode it seems that this is only compatible for mac applications - not iOS. Is there a tagged branch that I can use for my development?

cheers,
paff

Re: iPhone?

Posted: Tue Jul 19, 2011 8:14 pm
by hybrid
No, there's no other branch. Maybe the iOS version wasn't checked in. I thought that we added it long time ago already. But the mobile targets are not that good supported so far. You'll probably have to fix this on your own for now, or search for other versions which you might find on the forum.

Re: iPhone?

Posted: Sun Jul 24, 2011 6:09 pm
by paff
Thanks for your quick reply - I'll search the forum for more info about working versions.

cheers,
paff

Re: iPhone?

Posted: Sat Aug 13, 2011 10:09 pm
by geoegroeg
Can anyone please tell me how to get irrlicht to work on the iPhone?
Is it possible yet?
If not, does anyone know when it would be?

Thank you. I've been busting my head up and down , maybe I'm doing something wrong.

Regards,
George

Re: iPhone?

Posted: Sun Aug 14, 2011 7:29 am
by TheDoktor
I got it working on the iPhone by getting and modifying the source from the GLES branch.
I created my own driver that runs with the assumption that GLES has already been setup, I did this because I plan to use it with Android as well in the future and I'm setting up GLES in my own framework.
This is not the best method if you just want to run it on iOS but it did work and confirms that Irrlicht runs fine in iOS using GLES2.

Cheers,
Mark.