Posted: Sat Nov 08, 2008 5:48 am
yup, that's one of my specialties - looking/sounding like I know what I'm talking about. 

Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
64k vertex limit (I believe Irrlicht now supports 32 bit indices), better performance related to frustum culling and dynamic lighting (if you use it). There are smarter people here that can give a better answer... I'll definitely be adding an option that allows you to control this.afecelis wrote:1. ...as a single mesh whereas your exporter created 769 irrmeshes. What would be the advantage of one over the other? I kinda understand the suggestion done before of being able to export everything as a single mesh.
This is a bug on the list to fix.afecelis wrote:2. ...I get errors of missing textures on the export process.
The binary .irrbmesh file format is my own home brewed format. So unless irrEdit compiles it in, it won't recognize it. I wasn't going to push it as an extension until after I've had a go at animation. You can still use it today in your own Irrlicht application by following these instructions: Binary Mesh Format.afecelis wrote:3. When exporting with "binary" enabled...
Try setting the near plane of the Camera to .01 (In Blender: Camera -> Clipping -> Start). Also have a look at the bounding box of the floor to be sure it's what you'd expect (IWalkTest - F2 -> Toggle Debug, F5 -> Cycle Debug Data). If neither of those suggestions help, then I'd like to have a peek at the .blend file visible in the video you uploaded.afecelis wrote:4. In simple scenes, some elements (like the floor) disappear...
Not if the mesh is being loaded through the scene file (.irr) - which is where irrb saves the Blender scale and rotation info for each mesh. The .irrmesh file doesn't contain scale or rotation data so if you load the mesh directly into your app, you would need to either CTRL+A (apply) in Blender before exporting or, scale/rotate in your code after loading.afecelis wrote:5. ...is there need to "CTRL+A" to apply scale and rotation to the obdata...
Code: Select all
./iwalktest: error while loading shared libraries: libIrrKlang.so: cannot open shared object file: No such file or directory
Looks like you may be the 2nd person to have tested it on Linux...afecelis wrote:@pc0de: I'm giving your exporter a try in linux...
Good question, I'll have to research building a 64 bit version of iwalktest as well as the possibility of running the 32 bit version under 64 bit Ubuntu. A cursory search shows a little promise for the latter option for an older version of Ubuntu.afecelis wrote:Will I be having problems on 64 bits when trying to use its libraries for Irrb?