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alpha blending problem? Don't know what you mean. The white texture is probably due to lack of texture format support in the OpenGL driver. The seg fault is probably a problem of the emulator. I also get some of them, but the debugger cannot locate a problem in Irrlicht code.
The volume light problem looks like a render state problem, but I couldn't track it down. I'll wait until I have the hw.
The parallax and bump mapping requires shaders, now they are replaced by solid material implementations.
The RTT usually uses a texture based fallback (not FBOs as in the usual OpenGL implementations), which can lead to tearing effects. This is not fixable.
The SplitScreen problem is not induced by the example, and if it doesn't happen with the other examples it's probably also some problem of the emulator.
App 21 tries to open a wrong device initially, I need to fix up the init sequence.