Finally, a DirectX 10 video driver for Irrlicht
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- Posts: 40
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Hi people.
Progress report:
- Direct2D support eliminated, I discovered that creating textures with some formats prevent using it as render targets
- Material fixed on shaders, some problems occurred
- Now studing how will handle vertex format in shaders. Probably will need one effect for each format, due to Input Layouts.
See screenshots of render target and terrain examples:


Progress report:
- Direct2D support eliminated, I discovered that creating textures with some formats prevent using it as render targets
- Material fixed on shaders, some problems occurred
- Now studing how will handle vertex format in shaders. Probably will need one effect for each format, due to Input Layouts.
See screenshots of render target and terrain examples:


Next generation for Irrlicht!!!!!
Lack of mipmap support.roelor wrote:Looking good![]()
One question though, why does the terrain example look so pixelly?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Is the fairy's wing self shadowing? 

That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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When this gets finished, will Irrlicht finally drop the antiquated DX8? DirectX11 and Shader Model 5 are here. Users developing for older systems that need DX8 can always use older versions of Irrlicht - they don't go stale. 
I know Irrlicht is proud of supporting low-end systems, but we need to keep moving forward too if you want to give developers a solid platform to make shiny new games.

I know Irrlicht is proud of supporting low-end systems, but we need to keep moving forward too if you want to give developers a solid platform to make shiny new games.
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In most situations, it's not more than a one-line edit of IrrCompileConfig, if at all. There's absolutely no reason to drop any working code from Irrlicht. It's just nonsense to think that deleting the dx8 driver will improve the development situation or anything else for Irrlicht. If you want an engine which will under no circumstances support dx8, then I'm afraid you have to change to another engine.
I'm sorry if I came off the wrong way. I'm not insistant on dropping DX8; it seems like I've come off the wrong way. I was just asking what will happen when Irrlicht adds a DX10 driver. Will two versions be offered (a DX8/9 version and a DX9/10 version)? I just don't know how DX8 and DX10 can exist in the same build together.
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