Front Warrior's Instanced Grass 100k-384k polygons per frame
Ok, Youre right it doesnt work totally.
What else can you tell us, how many detail layers does FW use?
Ps adding some height and colour variation to the grass would be great, but you should only do that once youve done your wind effect.
An idea would be to use a colour lookup texture, according to which you set the ambient color of a grass blade/batch of grass blades.
What else can you tell us, how many detail layers does FW use?
Ps adding some height and colour variation to the grass would be great, but you should only do that once youve done your wind effect.
An idea would be to use a colour lookup texture, according to which you set the ambient color of a grass blade/batch of grass blades.
Last edited by ACE247 on Sat Jun 12, 2010 3:11 pm, edited 1 time in total.
Hmm.. its a little hard to see.
Also make grass on hills more scattered and shorter than in valleys, in real world water from rainfall tends to run down mountains into valleys and the plants on the hill then get less water and dont grow as high and green as those in valley were water collects. a coupla rocks on hills also help.
Also make grass on hills more scattered and shorter than in valleys, in real world water from rainfall tends to run down mountains into valleys and the plants on the hill then get less water and dont grow as high and green as those in valley were water collects. a coupla rocks on hills also help.
sure, you can never fail, oh mighty one.....devsh wrote:I wasn't wrong.. it doesn't work I can seee your grass planes clearly
and, on your last screenshot, what is the most prominent thing visible? right, a total ugly rectangular spot right in front of the camera, with, you gessed it..... grass planes! hurray!

