Nice work.
Learning takes time brother.
It needs dedication and hard work, like what you just did here.
Cheers
Thanh
allocation/deallocation issues [general C++/vectors]
-
- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: allocation/deallocation issues [general C++/vectors]
Thank you
And while learning takes time and effort it's a pain (especially when it comes to using libraries I'm rather unfamiliar with on a lot of levels, I expected it to have a failsafe so that if a node is missing it prints an error, deletes it from the scene graph and continues (that's how I try to design things, I try to recover from even the most insane of errors... or at least I strive to reach such a sophistication, my chunk class can recover even if it's missing blocks for example)
And while learning takes time and effort it's a pain (especially when it comes to using libraries I'm rather unfamiliar with on a lot of levels, I expected it to have a failsafe so that if a node is missing it prints an error, deletes it from the scene graph and continues (that's how I try to design things, I try to recover from even the most insane of errors... or at least I strive to reach such a sophistication, my chunk class can recover even if it's missing blocks for example)
"this is not the bottleneck you are looking for"