allocation/deallocation issues [general C++/vectors]

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thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: allocation/deallocation issues [general C++/vectors]

Post by thanhle »

Nice work.
Learning takes time brother.
It needs dedication and hard work, like what you just did here.

Cheers
Thanh
Cube_
Posts: 1010
Joined: Mon Oct 24, 2011 10:03 pm
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Re: allocation/deallocation issues [general C++/vectors]

Post by Cube_ »

Thank you :)
And while learning takes time and effort it's a pain (especially when it comes to using libraries I'm rather unfamiliar with on a lot of levels, I expected it to have a failsafe so that if a node is missing it prints an error, deletes it from the scene graph and continues (that's how I try to design things, I try to recover from even the most insane of errors... or at least I strive to reach such a sophistication, my chunk class can recover even if it's missing blocks for example)
"this is not the bottleneck you are looking for"
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