Page 4 of 6

Posted: Wed Aug 03, 2005 10:43 am
by don_Pedro
@playerdark:
Irrlicht is actually very good to start, in many cases you can have first working code in half an hour, but as you advance your project you can soon reach its very limits. Then you have to write your own code to implement features that Irrlicht lacks and you start to thing why not to write own engine step by step, that would fit exactly your needs, optimized for the project, thus faster an more effective. You have to remember that Irrlicht is still beta and progreeing relatively slow, as only one person works on it. But anyway I recommend it, it's actually enough for most projects, but even if not, it will save you much work at the beginning.

Posted: Thu Aug 04, 2005 5:42 pm
by sRc
o_O somehow I got through the fence around the building in construction, and couldnt get back out!

Posted: Sat Aug 20, 2005 8:55 am
by Enigma
Now add some weapons so you can kill the ones that tick you off :-P

Posted: Mon Aug 22, 2005 11:42 am
by Fred
I got about 30fps on an AMD64 with 1Gb memory and GeForce 6600GTS - not good for such a small level.

Posted: Tue Aug 23, 2005 4:09 am
by playerdark
You're right DonPedro. However I chose a different approach. Irrlicht gave me a good headstart and I decided to add/modify the features that I need. Whether I'll be able to update to the next version is, of course, questionable with all the changes since it would be very cumbersome to add them to the original code of the next angine and it is not certain that my changes are compatible with the next version.

I think that the current version is very good and if I branch away from its development now, it still saves me a ton of work over rewriting everyting.

Posted: Sun Sep 04, 2005 6:26 am
by Howitzer
I've only seen the first page so I dunno but add a bump map for the windows if iirlicht lets you have bump maps Im not sure 'cause I'm just starting out with programming and irlicht and stuff.
Hopefully in my first week I'll have pong:version o.1 going he he

Posted: Sat Sep 24, 2005 11:18 pm
by Guest
That is... Amazing looking. Congrats!

Posted: Sun Sep 25, 2005 1:44 am
by Joe_Oliveri
我们不需要你的自由酣然下载和请不使用英国文本 :)

great work!

Posted: Wed Sep 28, 2005 9:05 am
by fred76
:D

Very good work. Add a "jet pack" key to travel verticaly. Would love to
be able to get an arial view!

Posted: Sat Dec 10, 2005 10:33 pm
by Biscut
it the 512+ and absolute requirement? (I have a 64 meg Geoforce 4, and a Athlon 64 2800, but only 256 ram.)

it keeps crashing when I start it.

Nice

Posted: Sat Mar 11, 2006 4:44 pm
by InternetNightmare
Nice.
Actually Demo v0.5.1 uses 100MB of memory.

Very good

Posted: Thu Mar 30, 2006 1:28 am
by hop2
Oh my god! amazing looking for the demo:P Could you give me some pivotal code snippets of the project for learn.mail to:ninjaandy@21cn.com please.Thank you very much![/u]

ha!

Posted: Tue Apr 04, 2006 10:00 pm
by Biscut
ok, finally got it working.

I had around 60fps in the city, and about 160 out in the middle of no where.

running...

a Asus 64 meg Geoforce 4, and a Athlon 64 2800, but only 256 ram.

Would this engine work for a MMOG in the RPG varaity?

Posted: Sat Apr 15, 2006 2:24 am
by NMK Productions
I see a blank website, I would like to try this out truely but, a download I see not.

Posted: Sat Apr 15, 2006 12:13 pm
by dawasw
Guys I don't understand you, don Pedro who was a designer of this virtual city was last seen in december 2005 lol and you write to him:

- oh I have a problem with smth

- please give me source code !

- will it work in my mmorpg ?

LOL didn't you notice on the site that some company bought his 'virtual city' seamless engine; he wouldn't share the code anyway, so please

stop spamming here! :P