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Re: terrain splatting?

Posted: Fri Feb 27, 2009 6:27 am
by Suvi
3DModelerMan wrote:Is that terrain texture splatting on the second screenshot Suvi?
I heard that gekkeju online was targeted at lower end systems. Did you manage to get it without a pixel shader?
Must be some rumor going around because the previous version had such bad graphics :) The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.

Posted: Fri Feb 27, 2009 6:36 am
by oldskoolPunk
Baked my normal maps tonight. Check out the detail Im getting on that low poly one.
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Here is a test :D

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These last 2 shots are rendered in Irrlicht.

Target render

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Added a little color and inking

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Video clip

Posted: Mon Mar 02, 2009 10:25 pm
by BlindSide
Sudi wrote:Image
Image
Wow I didn't see this earlier, nice work.

Some Screens

Posted: Tue Mar 03, 2009 3:12 am
by Vandrick
Heres some screens from my game

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I paused the game and took all 3 from different angles. Using XEffects and some personal modifications to Irrlicht =)

Posted: Tue Mar 03, 2009 12:58 pm
by Pyritie
Urgh, I think you need a better artist. Those dragons look like crap to be honest.

Posted: Tue Mar 03, 2009 1:31 pm
by bitplane
Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Subjective opinion, some of us actually like programmer art :D


Submit your screenshots here for a chance to get your project featured on the home page

Posted: Tue Mar 03, 2009 2:28 pm
by Vandrick
Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.

Posted: Tue Mar 03, 2009 3:10 pm
by mk.1
Who cares? Write your game and hire some artist later on
I like the screenshots

Posted: Tue Mar 03, 2009 7:56 pm
by BlindSide
Vandrick wrote:
Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.
Do you want me to tell you how to achieve round spot-light effect on the light rather than square spotlight?

Posted: Tue Mar 03, 2009 9:10 pm
by Pyritie
bitplane wrote:
Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Subjective opinion, some of us actually like programmer art :D
*points at sig*

:3

Re: terrain splatting?

Posted: Wed Mar 04, 2009 1:40 pm
by freetimecoder
Suvi wrote:The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?

greetings

Re: terrain splatting?

Posted: Wed Mar 04, 2009 2:22 pm
by Suvi
freetimecoder wrote:
Suvi wrote:The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?

greetings
Actually the shader uses 16 since I increased the amount of detail textures to 11, and there's a colormap and lightmap as well. I'm using a modified Irrlicht 1.2

Posted: Wed Mar 04, 2009 3:21 pm
by freetimecoder
Can you tell me how your irrlicht is modified? I tried it myself a few times, but never actually achieved it :(

To not make a total OT post, here are some screenes from me:

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Monster is from http://www.3drt.com/downloads.htm

greetings

Posted: Wed Mar 04, 2009 3:40 pm
by wITTus
freetimecoder wrote:Image
Beautiful! Reminds me of this one, when he's invisible:

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Posted: Fri Mar 06, 2009 5:47 am
by Vandrick
Clean up the crappy dragons and now sporting some new shadow lights from Blindside =)

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I found an easy way to make normal maps I plain to relase soon when I have time.

Cheers.