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Posted: Fri Jun 24, 2011 6:21 am
by askona
Brainsaw, i`ve created thread can you answer this question?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=44225

Posted: Sat Jun 25, 2011 9:54 am
by Brainsaw
A new version of IrrOde is ready for download. It adds an autopilot to the helicopters, and the autopilot for the planes and homing missiles of the planes have been enhanced (though the missiles still lack some precision).

new controls:

- Select Target (default key "T")
- (de)activate autopilot (default key "P")

The autopilot of the helicopters is a little more complicated, it follows the terrain. Fun to watch though (and I should get the ODE spaces to work so that I can create the forests and have more than 2 FPS ;) ).

@askona: I posted an answer in the other thread ... hope I got your question right ;)

Posted: Sun Jun 26, 2011 1:53 pm
by Brainsaw
Another update: I got the spaces working and modified the IrrOdeCar demo scene (which does now make heavy use of spaces). This does give some nice performance boost. You can now start the autopilot of all four planes and two helicopters and still have a decent framerate :D

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Fri Jul 01, 2011 5:57 am
by Brainsaw
I didn't do an update or add any new functionality, but just in case anyone is using the SVN I thought I should inform you that I restructured the whole thing by moving everything to the "trunk" subfolder (to more or less apply the way that SVN is normally used). I am at the moment thinking about moving the whole thing into a new direction so I wanted to get the option of creating tags or branches.

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Mon Jul 11, 2011 5:50 am
by Brainsaw
I have created a new branch of IrrOde on sourceforge (irrode_1) in order to gain the necessary freedom to move the development into a slightly different direction. For all those using the wrapper: simply stick to the old version, it's stable and won't have any changes applied. If you discover bugs feel free to contact me.

The project's homepage (http://bulletbyte.de/products.php?sub=irr&show=irrode) has links to complete .zips of both versions of course.

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Thu Jul 21, 2011 2:47 pm
by Brainsaw
I have added cockpits to the airplane and the helicopter in the IrrOdeCar demo:

Image
Image
The instruments:
1: speed meter
2: artificial horizon
3: altitude meter
4: compass
5: vario showing altitude chang
6: power gauge
7: information lights (autopilot, low altitude, brakes (planes only) and stall alert (planes only)
8: target and shooting information showing the name and distance of the currently selected target and the number of shots and hits

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Thu Jul 21, 2011 4:16 pm
by Grumpy
I like the new updates listed... are you planning more updates soon or can I go ahead and dl this version now ??

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Thu Jul 21, 2011 7:24 pm
by Brainsaw
Well ... the whole project is "in the flow". I created the "IrrOde_1" branch to have a version that will not be modified any more (except for bugfixes), and I'm planning some major changes to the trunk version. But these changes will take some time and have not been started yet. The actual IrrOde is currently the same in the trunk and the branched version, I'm at the moment doing some development to the IrrOdeCar demo only.

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Mon Aug 01, 2011 6:41 am
by Brainsaw
Some enhancements to the IrrOdeCar demo:

installed movable camera to plane and helicopter. See the controller setup section for the default keys
enhanced joystick input for plane and helicopter
codewise: merged helicopter and plane into a shared superclass

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Tue Aug 16, 2011 6:08 am
by Brainsaw
A new version of IrrOde is online: I have added some sound to the IrrOdeCar demo, mainly engine sounds. Still some problems to solve. Plans are that I include all sounds I want by coding it into the demo, and when that's working I'll move them to a scenenode.

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Fri Aug 19, 2011 8:46 pm
by Brainsaw
A new update: added a lot of roads created with the "BulletByte RoadCreator" to the IrrOdeCar demo.

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Sun Aug 21, 2011 2:22 pm
by Brainsaw
Oops ... I just realized that I didn't include the new roads of the IrrOdeCar demo in the download package. New version (including roads) is now available online.

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Mon Aug 22, 2011 1:30 pm
by polylux
This is becoming a more and more complete physics solution. That's great to see. I can basically use all the features you've added recently, Brainsaw. :)

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Mon Aug 22, 2011 1:45 pm
by Brainsaw
Nice to hear that. I am planning to do some more racing games, but that's still some time in the future. The handling of the cars is now good enough for me ... nice drifting (working title for the car-race-game: "drift and let die" :) ).

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Posted: Wed Aug 31, 2011 7:10 am
by Brainsaw
I have added the "loop.road" demo track from the Bulletbyte RoadCreator to the IrrOdeCar demo. You can find the track near the shooting range.