Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Fluffybunny
Posts: 15 Joined: Mon Mar 16, 2009 11:59 pm
Location: Germany
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by Fluffybunny » Tue Mar 17, 2009 12:04 am
Fixed razor hypermode graphics plus hubbie's screenie sucked,so i finally decided to register myself hi hi ^.^/
This one is almost working now but still two more to go x.........x```
BlindSide
Admin
Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
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by BlindSide » Tue Mar 17, 2009 1:22 am
plus hubbie's screenie sucked,so i finally decided to register myself hi hi ^.^/
Hello... mk.1's wife? Nice screenie, go the razor mode!
ShadowMapping for Irrlicht!:
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bitplane
Admin
Posts: 3204 Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:
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by bitplane » Tue Mar 17, 2009 5:42 am
Amazing, should definitely also be posted to the screenshot of the month thread!
jontan6
Posts: 278 Joined: Fri Jun 13, 2008 5:29 pm
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by jontan6 » Tue Mar 17, 2009 6:39 am
wow... will this game be free?
FuzzYspo0N
Posts: 914 Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
Contact:
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by FuzzYspo0N » Tue Mar 17, 2009 7:45 am
Razor looks awesome fluffybunny, good work
deesine
Posts: 104 Joined: Fri May 12, 2006 9:19 am
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by deesine » Tue Mar 17, 2009 7:53 am
To say the least, that looks f'in ace!
fmx
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by fmx » Tue Mar 17, 2009 10:26 am
absolutely amazing, this is true commercial quality stuff
Keep up the great work!
Fluffybunny
Posts: 15 Joined: Mon Mar 16, 2009 11:59 pm
Location: Germany
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by Fluffybunny » Tue Mar 17, 2009 4:56 pm
First of
Thank you for your nice comments m(_ _)m
^-^we're currently working very hard so you'll be able to play a demo soon!!
BlindSide wrote:
Hello... mk.1's wife? Nice screenie, go the razor mode!
Nah just a friend from uni ^^`` but its fun to joke around like that
jontan6 wrote:
wow... will this game be free?
Not sure yet how we're going to release it we're still very far away from even thinking about that kind of stuff ^^````
FuzzYspo0n wrote:
Razor looks awesome fluffybunny, good work
Thaaanks fuzzywuzzy :*
Aye aye, dood!
Mel
Competition winner
Posts: 2293 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
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by Mel » Thu Mar 19, 2009 12:48 am
I wanna play that sooo badly... Add more stages!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
mk.1
Posts: 76 Joined: Wed Oct 10, 2007 7:37 pm
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by mk.1 » Thu Mar 19, 2009 2:12 am
This stage is far from being done so there won't be any other stages in the near future.
But as Fluffybunny already said we will build a demo so you can test the gameplay, soon.
mc08
Posts: 25 Joined: Thu Aug 07, 2008 9:49 am
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by mc08 » Tue Apr 07, 2009 10:27 am
This is a couple of screens of the game project me and a couple of friends have been working on for school. (me as grafics-guy)
Most of the models dont have any lightmap and there is no fancy shaders whatsoever. (lol the houses are like the first model i ever did haha)
anyway enjoy, or have a good laugh
wITTus
Posts: 167 Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany
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by wITTus » Tue Apr 07, 2009 7:38 pm
Well... I like it
I imagine a whole game, made within this weird style would be great, hehe.
Cloudef
Posts: 123 Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland
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by Cloudef » Tue Apr 07, 2009 8:16 pm
You are pretty good modeller.
Valerien
Posts: 17 Joined: Wed Apr 08, 2009 6:12 pm
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by Valerien » Thu Apr 09, 2009 3:47 pm
These models with a better res texture and some lightmaps would be cool
.
Cloudef
Posts: 123 Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland
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by Cloudef » Thu Apr 09, 2009 8:41 pm
Valerien wrote: These models with a better res texture and some lightmaps would be cool
.
Also some bump/normal/parallax mapping on those rock walls could look pretty nice