Finally, a DirectX 10 video driver for Irrlicht
Re: Finally, a DirectX 10 video driver for Irrlicht
I applied instancing patch. If you can test them I'll be thankful (I don't have any test environment for instancing feature). I slightly modified your patch (IMHO IVertexBuffer is a better place for DataRate than IVertexDescriptor and it'll be helpful for IMeshManipulator methods too), but all should work properly (I'm not sure if D3D9 supports more than 1 per instancing vertex buffer -> SetStreamSourceFreq with D3DSTREAMSOURCE_INSTANCEDATA type).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
So could this example be implemented for grass? https://software.intel.com/en-us/articl ... directx-10
Re: Finally, a DirectX 10 video driver for Irrlicht
oh, i wrote a patch and an example for instancing some time ago but i guess it was overlooked?
http://irrlicht.sourceforge.net/forum/v ... 11#p286311
i think it's a pity if that isnt pushed to irrlicht. i loved the easy use of the instancedmeshscenenode:)
http://irrlicht.sourceforge.net/forum/v ... 11#p286311
i think it's a pity if that isnt pushed to irrlicht. i loved the easy use of the instancedmeshscenenode:)
Re: Finally, a DirectX 10 video driver for Irrlicht
@robmar
It looks like this example should works without problems.
@zerochen
Yes, you're right, sorry. Scene node dedicated for instancing is definitly a good idea and I'll add it to shader-pipeline in near future.
It looks like this example should works without problems.
@zerochen
Yes, you're right, sorry. Scene node dedicated for instancing is definitly a good idea and I'll add it to shader-pipeline in near future.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
Okay, is there a list of the new generic functions for instancing in Irrlicht?
If the single download with the dx11 driver patches is ready I could start testing
If the single download with the dx11 driver patches is ready I could start testing
Re: Finally, a DirectX 10 video driver for Irrlicht
DX11 is still broken. At now you have to manually fill vertex buffer with transformation matrices (like in instancing examples for pure Direct3D and/or OpenGL).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
Oh dear, I thought that it had been fixed and the patch being prepared.
Re: Finally, a DirectX 10 video driver for Irrlicht
I think the one I made is a bit more usefull because in this one we cannot move instances in mine we could
and yes I got dx11 to work but it's not ready yet the terrain example does not render properly and blending is still dam broken
and yes I got dx11 to work but it's not ready yet the terrain example does not render properly and blending is still dam broken
Re: Finally, a DirectX 10 video driver for Irrlicht
So what happened to the endovian...??? dx11 driver release of irrlicht, I read that that was working with samples, I downloaded the source but had troubles compiling with vs2010, but other people seemed to be indicating it was working.
Re: Finally, a DirectX 10 video driver for Irrlicht
it was working but you had to compile 3rd party libs and files were missing from projects it was never really easy to get going but it did work after a bit of messing around anyway my patch should come soon
Re: Finally, a DirectX 10 video driver for Irrlicht
Thank you again Granyte for your excellent work and dedication. I'm sure the rest of the community feels the same way. :)
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Re: Finally, a DirectX 10 video driver for Irrlicht
It will be fantastic to see it working, and wish I had the time to help. I'm sure many users will be thrilled to be able to use new features.
Re: Finally, a DirectX 10 video driver for Irrlicht
I'm not sure if I understand you correctly, so can you explain it a bit more?Granyte wrote:I think the one I made is a bit more usefull because in this one we cannot move instances in mine we could
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
i made a mistake i though his addinstance() method did not return a scenenode the user could manipulate but i was wrong forget what i just said
i just looked at zerochen's instancing scene node it's great i'll have to test it but so far nice
i just looked at zerochen's instancing scene node it's great i'll have to test it but so far nice