Page 36 of 104

Posted: Wed Apr 22, 2009 5:29 am
by Suvi
Cloudef wrote:Thats smexy!
Can i ask you Suvi, what is the average connection that can run Gekkeiju server? That would set me nice aim for my server.
Before the upgrade to cable it used to run with a 8/1mb adsl which was more than enough to serve 46 players online at the same time. Probably could have handled more too but that's the max count there ever was online at the same time (that I know of).

Posted: Wed Apr 22, 2009 9:42 am
by Cloudef
Aah, nice thanks!

Posted: Wed Apr 22, 2009 5:19 pm
by Mel
Sweet screens, everyone XD I like how looks the 2D game a lot! ^^

Posted: Fri May 01, 2009 12:31 pm
by roelor
pretty sweet/cute screenshots you guys have here :P

Posted: Thu May 14, 2009 8:52 pm
by Eigen
Here's an update from me. Some custom terrain mesh and multi-texture shader. No grass yet.

ImageImage

Posted: Fri May 15, 2009 7:36 am
by happilylazy
Try to put some more light on weapon model.

Posted: Fri May 15, 2009 9:28 pm
by Eigen
Thanks. I'll keep that in mind. Meanwhile I added some more details to the level. I really like it now.

Image Image Image

Posted: Fri May 15, 2009 9:45 pm
by Lonesome Ducky
Looking great eigen!

Posted: Mon May 18, 2009 7:51 am
by happilylazy
Whoah, that looks sweet!

Posted: Wed May 27, 2009 3:36 am
by cobra
Wow eigen, that looks great!

Please can you do a non-shader version too? I want to be able to play it and my card doesn't support shaders :(

Posted: Wed May 27, 2009 6:20 am
by Cloudef
Thats really inspiring Eigen, i've always been fan of C&C Renegeade :wink:

Posted: Wed May 27, 2009 3:49 pm
by mk.1
Hyper Mode BFL (Big F*cking Laser... sounds familiar? ;) )
Image

Posted: Fri May 29, 2009 8:40 am
by dlangdev
Irrlicht 1.5 + Blender + IrrEdit + XEffects + Gile[s] + Photoshop

Image

Posted: Fri May 29, 2009 9:46 am
by Cloudef
The shadows are little out of place? Also you need to work on that wood texture :P Other than that, nice work!
Image
:shock:

Posted: Fri May 29, 2009 11:05 pm
by dlangdev
"The shadows are little out of place? Also you need to work on that wood texture Other than that, nice work! "

If you're talking about my render...

Shadows are from XEffects--> Hey Blindside! How do I fix this thing?

Wood texture, well I need to learn how to do it correctly in Photoshop though.

Yeah, I'm playing with Irrlicht again after quitting it several months ago. I'll be writing more code, err stealing is the right word for it.

Anyway, I may have to write a new wrapper for IrrEdit irr file and Bullet, so physics will be done during irr file loading. I'm using PhysX with the other Engine, so Bullet is going to be one for IrrEdit.

How much was it again to get the source code license of IrrEdit? I'm thinking of adding a feature or two in there.