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Posted: Sat May 30, 2009 5:13 am
by BlindSide
You'll need a smaller far value. Or you can adjust the depth epsilon. I haven't added an option for that last part so it'll have to wait till the next release.

I'll also switch over to FP textures so there'll be more room for error.

Posted: Tue Jun 02, 2009 9:38 pm
by grumpymonkey

Posted: Sat Jun 06, 2009 5:13 pm
by Lambda
A work-in-progress screenshot of the login screen of my game.

Image

Posted: Sun Jun 07, 2009 1:29 pm
by FuzzYspo0N
Hey Lambda, thats a great looking screen. Im assuming its using the irrlicht UI?

Nice color scheme, too.
grumpymonkey
Nice progress.

Posted: Mon Jun 08, 2009 6:07 pm
by Lambda
FuzzYspo0N wrote:Hey Lambda, thats a great looking screen. Im assuming its using the irrlicht UI?

Nice color scheme, too.
grumpymonkey
Nice progress.
Thanks for the comment :)

And yes, its rendered using the irrlicht GUI system, i have modified it a bit so i can use it more easily with my game engine.

Posted: Sat Jun 27, 2009 11:40 am
by Virion
Image

8)

Posted: Sat Jun 27, 2009 4:36 pm
by FuzzYspo0N
Cool virion, i saw some of the other stuff on your blog. Awesome work. Keep it up.

Posted: Sun Jun 28, 2009 4:08 am
by BlindSide
That looks very nice Virion, reminds me a little of "Digimon".

Posted: Sun Jun 28, 2009 5:04 am
by Virion
BlindSide wrote:That looks very nice Virion, reminds me a little of "Digimon".
haha digimon :lol:

anyway another character

Image

Posted: Sun Jun 28, 2009 12:55 pm
by FuzzYspo0N
lol, virion. cool

Figured i can post something here seeing as i havent yet :

Image

Posted: Sun Jun 28, 2009 2:12 pm
by wITTus
Woah fuzzy. This looks nice. Procedural textures?

Posted: Sun Jun 28, 2009 3:56 pm
by FuzzYspo0N
Thanks wittus and no, its a normal texture and its parallax mapped onto a flat plane. The planes texture was baked from the hi poly scene, and textured after.

Posted: Sun Jun 28, 2009 4:36 pm
by Virion
Nice shot fuzzysppon. :D

Here's an update on my mesh viewer

Video: http://www.youtube.com/watch?v=UZVBZn9NKCU

Image

Posted: Wed Jul 01, 2009 12:57 pm
by FuzzYspo0N
ok so ill post the latest pic. no normal maps, no specular just default diffuse and xeffects (my modified version).

Thats all realtime lighting.

Image

Posted: Fri Jul 03, 2009 4:03 pm
by Lambda
A video of the game im working on, its only the login screen and some other little things.

I want to use both lightmaps + dynamic lights + parallax mapping but im not good in shaders so im using lightmaps for now.

For the postprocessing im using BlindSide's XEffects.

http://www.youtube.com/watch?v=RxjBIIWCjuQ

(Watch in HD)