The screen doesn't reveal too much yet, but together with the texture list it is possible to get an idea of how editing will actually look like in the game I'm working on. There's not much more done yet than this ingame editor.
I like your screenshot too huydotnet. It looks like the type of game I would like. One little suggestion, you should try to increase the texture resolution (if you can) and reduce the aliasing in the field lines (maybe that comes from the texturing and not the size). And also, do you have Bloom going on, or did you put a softglow on the texture? Because those lines appear to be glowing. I, personally, would try to take that away.
thank you Halifax and MasterGod
there aren't any bloom effect textured by photoshop only look at this, you will understand
the aliasing in the field lines, because the texture file is small, about 300x500 pixels
JP wrote:make it power of two dimensions (256x512 or pack it into 512x512) and you'll get rid of most of the aliasing i should think!
Yup, JP beat me to it. Plus it will make your game playable by more system. (I don't know, but I'm pretty sure Irrlicht doesn't handle the packing internally if the system doesn't support NPOT textures? Or maybe the OGL/DX handles it.)