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Posted: Fri Jul 03, 2009 5:27 pm
by FuzzYspo0N
Really cool lambda, i can send you my DOF and stuff if you like (it plugs into xeffects)...
Also, its looking polished already, nice work. The only thing is the music choice in the bg
Posted: Fri Jul 03, 2009 6:05 pm
by Lambda
FuzzYspo0N wrote:Really cool lambda, i can send you my DOF and stuff if you like (it plugs into xeffects)...
Also, its looking polished already, nice work. The only thing is the music choice in the bg
Well the background music is my player XD i didnt have finished the sound engine yet.
And thanks for the comments
BTW, what means DOF?
Posted: Fri Jul 03, 2009 8:25 pm
by Saumane
Depth of field
Posted: Sat Jul 04, 2009 4:19 am
by BlindSide
No way that seriously looks like a photograph. Good job
Oh wait...
Posted: Sat Jul 04, 2009 4:43 pm
by Kalango
I believe he was answering the guy above with this pic :p
Posted: Tue Jul 07, 2009 7:01 pm
by kaos
yes, because this pic have global ilumination
Posted: Wed Jul 08, 2009 11:29 am
by JP
No... because it has depth of field xD
Posted: Fri Aug 07, 2009 12:33 am
by Elmaron
Time to bring up the screenshot thread again!
The screen doesn't reveal too much yet, but together with the texture list it is possible to get an idea of how editing will actually look like in the game I'm working on. There's not much more done yet than this ingame editor.
Posted: Fri Aug 07, 2009 3:03 am
by huydotnet
Posted: Fri Aug 07, 2009 5:22 am
by Halifax
Great screenshot Elmaron, I want to see more.
I like your screenshot too huydotnet. It looks like the type of game I would like. One little suggestion, you should try to increase the texture resolution (if you can) and reduce the aliasing in the field lines (maybe that comes from the texturing and not the size). And also, do you have Bloom going on, or did you put a softglow on the texture? Because those lines appear to be glowing.
I, personally, would try to take that away.
Posted: Fri Aug 07, 2009 1:10 pm
by MasterGod
I personally like the glowing lines a lot, it's pretty cool.
Nice shot both of you by the way.
P.S
@Admins: How about making this thread sticky?
Posted: Fri Aug 07, 2009 3:02 pm
by Halifax
Well maybe it's just me. That aliasing is bugging me though and I feel as though the glowing is bugging me even more because of that.
Posted: Fri Aug 07, 2009 3:09 pm
by huydotnet
thank you Halifax and MasterGod
there aren't any bloom effect
textured by photoshop only
look at this, you will understand
the aliasing in the field lines, because the texture file is small, about 300x500 pixels
Posted: Fri Aug 07, 2009 4:02 pm
by JP
make it power of two dimensions (256x512 or pack it into 512x512) and you'll get rid of most of the aliasing i should think!
Posted: Sat Aug 08, 2009 12:59 pm
by Halifax
JP wrote:make it power of two dimensions (256x512 or pack it into 512x512) and you'll get rid of most of the aliasing i should think!
Yup, JP beat me to it. Plus it will make your game playable by more system. (I don't know, but I'm pretty sure Irrlicht doesn't handle the packing internally if the system doesn't support NPOT textures? Or maybe the OGL/DX handles it.)