Dragon Warrior 1 3D Remake using irrWizard...

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Post by jclins »

Hi, all!

3ddev -- wow, first graphic, then editor, now audio? niko rocks... I'll definately play around with it and compare it to fmod and audiere...

Anteater -- thanks. I've been playing DW VII as research for how a 3D DW would feel/play. I'm getting a lot of useful info from playing it. The puzzles are killing me though.

Darkchrono -- I've tried out the latest irrWizard a while back. It's growing into a very mature framework with every release. Scripting you say? That would be awesome since most of the current code base in DW1 3D is hard coded (yuck!). It would be best to use scripting to make it easier to change stuff (like particle effects).

lostclimategames -- I plan to use lod once the project grows larger than a single town. I'm focusing on getting everything working right (play mechanic, graphics, camera, animation, inventory system, fonts, etc.) with the one town. It's a lot to do. But things should move faster once brecconary town is complete.

Some bad news, it looks like updating to the latest irrlicht version broke the 3d brecconary town model. But I think it actually exposed problems in my poorly made 3d model. So, I'm going back and reworking the model to be more compliant with the latest irrlicht version. :)

I've been playing around with building DW 1 3D targetting windows x64 based on instructions from here (it still needs some work):

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=15056

I've also been poking around the ogre 3D forum (maybe make an ogre 3D build of DW 1 3D in the future as well). I've found the custom material system a bit frustrating compared to the way irrlicht reads in the actual file format of the 3d modeler. I do like the plugin system. You guys have got to try out ofusion (it's too bad it doesn't support irrlicht):

http://www.ofusiontechnologies.com/index.html

Okay, that's all for now. Thanks everyone for your posts!
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

If you need help testing x64, I can help you.

I run Win XP x64 at home.
Image
certa0
Posts: 1
Joined: Tue Jun 05, 2007 3:20 am

So is this dead its 3 years no posts from creator

Post by certa0 »

:shock: IF THIS IS DEAD IM SADS I LOVE DW1 AND IF IT IS DEAD, GIVE ME FILES I WILL FINISH IT DAMN. :oops: such a waste if its all gone... :cry: :cry: :cry:
GameDude
Posts: 498
Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

Wow, that is some nice looking work.
dennisbarnes
Posts: 12
Joined: Sun Aug 19, 2007 1:11 am
Location: Atlanta Ga U.S.A

audiere.lib error

Post by dennisbarnes »

hello I am useing code blocks v10 and Irrlicht 1.3.1

when i run codeblocks i get this error

LINK : fatal error LNK1181: cannot open input file 'audiere.lib'

I try tp fix the problem When't to the Build Options Open the linker Libraies and add the audiere.lib
try to rebuild but the error came back can some one help me fix this problem
thankyou for all your help





Project : Irrlicht Project
Compiler : Microsoft Visual C++ Toolkit 2003 (called directly)
Directory : C:\irrlicht\myproject\
--------------------------------------------------------------------------------
Switching to target: default
GamePathManager.cpp
source\ai\GamePathManager.cpp(60) : warning C4018: '<' : signed/unsigned mismatch
source\ai\GamePathManager.cpp(164) : warning C4018: '<' : signed/unsigned mismatch
source\ai\GamePathManager.cpp(229) : warning C4244: 'argument' : conversion from 'int' to 'irr::f32', possible loss of data
source\ai\GamePathManager.cpp(229) : warning C4244: 'argument' : conversion from 'int' to 'irr::f32', possible loss of data
source\ai\GamePathManager.cpp(229) : warning C4244: 'argument' : conversion from 'int' to 'irr::f32', possible loss of data
source\ai\GamePathManager.cpp(207) : warning C4101: 'attr' : unreferenced local variable
c:\irrlicht\myproject\source\ai\gamepathmanager.cpp(122) : warning C4715: 'CGamePathManager::getWaypointAt' : not all control paths return a value
GamePather.cpp
ConfigManager.cpp
SoundConfig.cpp
tinystr.cpp
tinyxml.cpp
tinyxmlerror.cpp
tinyxmlparser.cpp
GameEntity.cpp
GameFXManager.cpp
source\core\GameFXManager.cpp(121) : warning C4244: 'argument' : conversion from 'irr::u32' to 'const irr::f32', possible loss of data
source\core\GameFXManager.cpp(121) : warning C4244: 'argument' : conversion from 'irr::u32' to 'const irr::f32', possible loss of data
GameItem.cpp
GameItemManager.cpp
source\core\GameItemManager.cpp(89) : warning C4018: '<' : signed/unsigned mismatch
GameManager.cpp
GameParticleEffect.cpp
GamePlayer.cpp
GameState.cpp
GameEnemy.cpp
GameEnemyManager.cpp
source\engine\GameEnemyManager.cpp(77) : warning C4018: '>=' : signed/unsigned mismatch
GameEnemyOwnedStates.cpp
GameWeapon.cpp
GameWeaponManager.cpp
GameWeaponOwnedStates.cpp
Game.cpp
GameCreditsState.cpp
GameIntroState.cpp
GameMenuState.cpp
GamePlayState.cpp
GameStateLevel01.cpp
GameStateLoad01.cpp
main.cpp
Console.cpp
source\script\Console.cpp(44) : warning C4156: deletion of an array expression without using the array form of 'delete'; array form substituted
source\script\Console.cpp(44) : warning C4154: deletion of an array expression; conversion to pointer supplied
ConsoleComands.cpp
AudiereSoundManager.cpp
FmodSoundManager.cpp
GameSoundManager.cpp
Linking console executable: Irrlicht.exe
LINK : fatal error LNK1181: cannot open input file 'audiere.lib'
Process terminated with status 1 (2 minutes, 6 seconds)
1 errors, 13 warnings
Post Reply