VisualEditor 1.0-1.4

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Scorcher24
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Post by Scorcher24 »

etcaptor wrote:Click "English" Button colored in red on the top of page.
There is still 0.4 version, but soon will be ready new 0.5 version with many new features.
Head -> Table...
Thanks :oops:
rya.
Halifax
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Post by Halifax »

What are you using as your GUI library?
TheQuestion = 2B || !2B
etcaptor
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Post by etcaptor »

Currently nothing.
It's only empty tab on the screen shot. Yet this is in my plans, have idea how to make it, because have been make it is another projects.
At this time the main goal is physics and 3d sound implementation.
I finished with OpenAL implementation and soon will finish with base physics for 0.5 version.
At the last stage will implement AI and shader libarary, but this needs more works.
It's nice to work on similar project. I hope that will steal more spare time for that :)
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Halifax
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Post by Halifax »

I would recommend wxWidgets.
TheQuestion = 2B || !2B
etcaptor
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Post by etcaptor »

Seems you mean GUI that was used for Editor.
I use VCL that shipped with CBuilder and some additional components.
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noreg
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Post by noreg »

I have seen you came out with your commercial version. I'll give that one a go. Please note that the link to Visualeditor 0.4 is dead. Can you please upload it again, cause i have recommended it to several people.
etcaptor
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Post by etcaptor »

This project is still alive :)
Almost whole month I was sick and indeed saw that my hosting was expired.
I will use another host soon.
I prefer to upload new version because I redesigned it to new Irrlicht features:
- At first it's free and will describe license in detail.
- Now use internal Irrlicht serialization and already not forced to rewrite my own for every new Irrlicht release
- Now Editor uses OpenGL, DirectX and all software renderers.
- Scene format is standard .irr format
- OpenAL Sound System is designed for .irr format
- Multiple Undo/Redo system was implemented
- Plugin System was implemented, so you can write own nodes or animator factory to extend functionality
- Newton Physics system was implemented, and at this time must finish only Newton joint system.
- Two kinds of perspective cameras for editor with improvements.
- Many other features.

Please give me just one week to finish with physics and help description and will upload software with all these features.
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Scorcher24
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Post by Scorcher24 »

If you need a hoster:
http://origo.ethz.ch/
They also accept Closed Source Projects, but are free of Ads.
rya.
etcaptor
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Post by etcaptor »

Thanks Scorcher24,
I found one free host that seems ok too.

About new version I already finished with most planned functional additions.
Now must write some help files, docs, tutorials and also some examples related with new functional additions. Just finished with ScaleAnimator Plugin example :) but seems this is the last for 2007 year. :)

Happy New Year 2008
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etcaptor
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VisualEditor 1.0-1.4 was uploaded

Post by etcaptor »

Finally :P
I just uploaded new version as was promised. Most new features was posted above.
About version number: 1.0 is version of VisualEditor. 1.4 is Irrlicht version with that was compiled VE.
For downloading check my sign. Because my curent hosting is limited to 10 MB filesize, RAR file consist of two parts.
Enjoy :D
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VPB_Enge
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Post by VPB_Enge »

Etcaptor, this is a brilliant piece of software !!
Thanks !

By the way I needed to download cc3260mt.dll.

http://www.dll-files.com/dllindex/dll-f ... l?cc3260mt
etcaptor
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Post by etcaptor »

VPB_Enge,
Thanks for the feedback. I will include this dll in rar.
Edit: Done.
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etcaptor
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Plugin for Klasker's Trees

Post by etcaptor »

Hi, I tried Klasker's Trees and just create VisualEditor plug-in based on Klasker's and shogun's code.
Just extract files in correspondent directories. Sources are adapted for Borland compiler.

Image

http://etcaptor.freeweb7.com/VisualEdit ... Plugin.rar
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afecelis
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Post by afecelis »

Hi Captor!

I'm very impressed by how far your editor has gotten! :D
Are you guys still working on your game? Are you using VE as scene editor?

I just tried downlaoding the latest version of the editor. Why did you decide to split it into 2 files? File 2 has got an error that doesn't allow extracting it:
Image

congrats Captor! Hope you can fix the file soon to download and check its latest features.

Regards,
Alvaro
etcaptor
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Post by etcaptor »

Hi Alvaro!
Nice to token with you again :D
I just downloaded the two rar files and all works for me.
You can use winrar and extract contents only of the first file. The contents of second file should be extracted automatically.
Currently I works alone because all team members are busy - they are students. So, I have many ideas about this project but this is more related with lack of spare time. I have many many other tasks and was released this new version through holidays. Extending this project with AI, scenario creator and fast shaders support are in my plans. Also any radiocity will be nice :) but I don't know whether will get desired results via existing professional GI projects. But that is not important at now because I have not any feedback from anyone for bugs or any disadvantages.

Edit:
I forgot answer you that files are slitted because there are size limit in my hosting.
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