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If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
fullforce
Posts: 55
Joined: Sat Jun 03, 2006 5:23 pm

Post by fullforce »

I'm sorry but I don't see how a new binary is going to help me export 3Ds files into a map. Could you explain what you mean?
bitplane
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Post by bitplane »

it wont help you with 3DS, it will however help you load .irr files made in irrEdit.
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FlyerZone21
Posts: 2
Joined: Sun Jun 15, 2008 7:59 pm
Location: NC

Post by FlyerZone21 »

I am having a similar problem with the Tutorial.

My problem is with this:

If you use Version 6.0, select the Menu Extras -> Options. Select the directories tab, and select the 'Include' Item in the combo box. Add the \include directory of the Irrlicht Engine folder to the list of directories. Now the compiler will find the Irrlicht.h header file. We also need the location of irrlicht.lib to be listed, so select the 'Libraries' tab and add the \lib\VisualStudio directory.

I'm using VS C++ Express 2005, I've used it before, but not often. In fact, I have done C++ in a couple of years. And when I did do C++, it was in a UNIX environment. So my experience with Visual Studio is slim.

I don't see a "Menu Extras", and when I look in Options I don't see anything about directories or libraries.

I put the header file into the Header Files folder of the project I made, but that doesn't seem to work.

My only error:

"fatal error C1083: Cannot open include file: 'irrlicht.h': No such file or directory"

Any help would be appreciated.
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