Feature requests for Irrlicht 0.7
Make engine more event based, for example let animators send an event when they finish their job.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
I hope this engine won't slow down by adding .NET
Actually I have bad feeling's about it. And how about the bumpmappig, will it be supported in the next version?
Per-pixel lighting would be nice too...
And maybe a better docu of Newton integration because I still don't get it working
Actually I have bad feeling's about it. And how about the bumpmappig, will it be supported in the next version?
Per-pixel lighting would be nice too...
And maybe a better docu of Newton integration because I still don't get it working
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AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
As i understand it will be a wrapper for .NET so if don't use .NET you don't have to use it either, so the engine won't slow down
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
That is definatly something that needs to be implemented, I am currently just checking if the position is where I set it to be. Having an event passed to the event receiver is far easier ( although it makes little difference to me now I have implemented it )warui wrote:Make engine more event based, for example let animators send an event when they finish their job.