Feature requests for Irrlicht 0.7

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
warui
Posts: 232
Joined: Wed Apr 14, 2004 12:06 pm
Location: Lodz, Poland
Contact:

Post by warui »

Make engine more event based, for example let animators send an event when they finish their job.
Tomasz Nowakowski
Openoko - www.openoko.pl
VeneX
Posts: 228
Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
Contact:

Post by VeneX »

I hope this engine won't slow down by adding .NET :shock:
Actually I have bad feeling's about it. And how about the bumpmappig, will it be supported in the next version?
Per-pixel lighting would be nice too...

And maybe a better docu of Newton integration because I still don't get it working :cry:
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
warui
Posts: 232
Joined: Wed Apr 14, 2004 12:06 pm
Location: Lodz, Poland
Contact:

Post by warui »

As i understand it will be a wrapper for .NET so if don't use .NET you don't have to use it either, so the engine won't slow down :)
Tomasz Nowakowski
Openoko - www.openoko.pl
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

warui wrote:Make engine more event based, for example let animators send an event when they finish their job.
That is definatly something that needs to be implemented, I am currently just checking if the position is where I set it to be. Having an event passed to the event receiver is far easier ( although it makes little difference to me now I have implemented it :) )
bal

Post by bal »

I would be happy with a working VB.NET version :)
Post Reply