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Posted: Fri Jun 18, 2004 11:07 am
by warui
Make engine more event based, for example let animators send an event when they finish their job.

Posted: Fri Jun 18, 2004 12:32 pm
by VeneX
I hope this engine won't slow down by adding .NET :shock:
Actually I have bad feeling's about it. And how about the bumpmappig, will it be supported in the next version?
Per-pixel lighting would be nice too...

And maybe a better docu of Newton integration because I still don't get it working :cry:

Posted: Fri Jun 18, 2004 2:04 pm
by warui
As i understand it will be a wrapper for .NET so if don't use .NET you don't have to use it either, so the engine won't slow down :)

Posted: Fri Jun 18, 2004 4:04 pm
by Tyn
warui wrote:Make engine more event based, for example let animators send an event when they finish their job.
That is definatly something that needs to be implemented, I am currently just checking if the position is where I set it to be. Having an event passed to the event receiver is far easier ( although it makes little difference to me now I have implemented it :) )

Posted: Fri Jun 18, 2004 5:16 pm
by bal
I would be happy with a working VB.NET version :)