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Posted: Mon May 26, 2008 6:10 am
by greenya
Thanks, hybrid!

I will wait for the patch and I hope this patch will be present in next Irrlicht release (that is coming soon as I understand).

:roll:

Posted: Mon May 26, 2008 7:40 am
by hybrid
No, it won't be in 1.4.1, because 1.4.1 is already in release preparations. So it will be part of 1.4.2 or 1.5, depending on which kind of issues we find with it.

Posted: Wed Jun 04, 2008 6:29 pm
by greenya
Hi all!

Solar Model 2.1 Released!

Changes:
+ Added Ruler feature.
+ Added Measurer feature.
+ Added Advanced SysInfo feature.
+ Added Screenshot without GUI option.
+ Added tooltips to some GUI elements.
+ Fixed bug with incorrect Earth rotation direction.
+ Fixed bug with incorrect measurement of system RAM (in SysInfo).
+ Fixed bug with rendering atmosphere layer on Saturn when using OpenGL renderer.
+ Moved to latest IrrLicht library (version 1.4.1, revision 1358).

Screenshots:

Ruler feature
Image

Measurer feature
Image

Downloads:
Windows binaries:
http://downloads.sourceforge.net/solarm ... in_2_1.zip
Sources:
http://downloads.sourceforge.net/solarm ... rc_2_1.zip



Thank You!
:roll:

Posted: Fri Jul 11, 2008 10:57 pm
by CuteAlien
Uhm.. I have no idea why I didn't check-out this project sooner... I just did and it's great - I like it!

Some small things I noticed:
- If you press space to switch camera mode while moving around you will continue moving and the mouse cursor flickers. Sort of funny, but probably not what you wanted.
- The hint-texts above the buttons do sometimes not work (but I guess you noticed that already).
- Allowing to reset the time (or even control it some more) would be a nice feature.
- The camera-speed menu is not so intuitive. I suppose a camera-icon might work better than a lightning bolt.

Beside that it runs smooth and looks fantastic here. And seeing that it's even opensource - just wow!

Posted: Thu Jul 17, 2008 8:04 pm
by Grz-
Very cool, i tried to port it to a game handled device called GP2X (because i port irrlicht on it actually too and i try to find some good apps to port) but when i set software rendering, all polygons are messy. The gui work ok with the software renderer. :)

Posted: Thu Jul 17, 2008 8:43 pm
by hybrid
You should use the burningsvideo instead of software renderer. Also open a separate thread for problems porting stuff, because it has absolutely nothing to do with this app...

Posted: Sun Sep 21, 2008 7:52 pm
by odenter
I tried to compile the source (2.1) with Irrlicht 1.4.1, but I get a few error's, and I don't know how to solve two of them.

1. GameMain.cpp line 391 I comment this out
2. GameMain.cpp line 970 "isEventReceiverEnabled() is no element of ISceneNodeAnimator"
3. GameMain.cpp line 975 "OnEvent is no element of ISceneNodeAnimator"

EDIT:
Found the problem. Wrong irrlicht SDK *grrr*
Sometimes it helps to read a webpage. :roll: