fast planet rendering
estimated time
As soon as i've solved some details on my rendering engine, i'll post the source on sourceforge and try to build the other phases (actor generation and action)
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This is really beautiful. Thanks for sharing those images with us.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
screenshot of the galactic map with the 9 sectors drawn, the current sector is in the center
http://sourceforge.net/project/screensh ... ssid=66969
http://sourceforge.net/project/screensh ... ssid=66969
SVN Checkout
I downloaded it from SVN but it can`t be runed nor compiled , will you release working version ?
High everybody
long time since my last post. I've continued the project (now hosted on sourceforge.net). Some news:
Stellar port now implemented, your vessel can land on planet or on space port (vessel must demand an authorisation) so a STC (Space Trafic Control) in development.
some screenshots to follow (ok i'm not a good graphist) The building position is continiusly calculated when the LOD is changing... Some lights to indicate your
My next tas: a complete engine sequence starting (only for hardcore level: antimater managment with all necessary device to activate)
long time since my last post. I've continued the project (now hosted on sourceforge.net). Some news:
Stellar port now implemented, your vessel can land on planet or on space port (vessel must demand an authorisation) so a STC (Space Trafic Control) in development.
some screenshots to follow (ok i'm not a good graphist) The building position is continiusly calculated when the LOD is changing... Some lights to indicate your
My next tas: a complete engine sequence starting (only for hardcore level: antimater managment with all necessary device to activate)
High everybody
My project is in an early stage. I hope giving to the comunity the first release of my game in december 2008. For that i need some helps:
the source code is available in sourceforge (project name: adama quest). I don't know how to produce a downloaded package, if someone knows it ??
The version include the CEGUI interface load and save a game is fully functionnal, now i will work on add some vessel (not to be alone in the universe hehehe )
My project is in an early stage. I hope giving to the comunity the first release of my game in december 2008. For that i need some helps:
the source code is available in sourceforge (project name: adama quest). I don't know how to produce a downloaded package, if someone knows it ??
The version include the CEGUI interface load and save a game is fully functionnal, now i will work on add some vessel (not to be alone in the universe hehehe )
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Since it's an SF project just use the SF File Release System. Open the project page as admin, choose FRS in the admin menu. You can use the web uploader to upload the files, which just need to be put into some package (arbitrary stuff, just create a new one). You can upload zip files or tar.gz or any other archive type. Just be sure to have the publication rights on all items.