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Posted: Sun Sep 02, 2007 3:41 pm
by Nadro
Now I rewrite all shaders for Cg and bind it with Irrlicht application per my Cg binding for Irrlicht. Please wait for new Shaders:)

Posted: Thu Oct 04, 2007 4:14 am
by christianclavet
Hi, a newbie question here.

Is there any of your shaders could be used to mix some standard surface together?

I would need to use:
- Lightmap (EMT_LIGHTMAP)
- Bump and / or normal map
- detail map (Can any texture mask possible with a shader? for this?)
- glossiness map

I would need to use them together on the same surface, but have any knowledge of shaders. I saw that you have a "mix" shader. Could this shader do the job?

This would allow me to:
Have an mesh with, diffuse color, normal maps for illusion of more details, glossiness map for designing the part that reflect more the light (metal vs skin) and Lightmap/vertex map for basic light simulation.

Posted: Tue Oct 09, 2007 9:03 pm
by Nadro
Yes, with Cg it's Very Easy:) In my thopic about "CG Binding for Irrlicht" in "Project Announcements" in examples I add shader with: detail map+normal map+glossiness map+parallax map :) You can easy add lightmap for them:)

Posted: Wed Nov 28, 2007 10:12 pm
by dlangdev
Thanks Nadro,

The topic CG Binding To Irrlicht is what I'm looking for.

Awesome!

Posted: Sun Jan 03, 2010 9:55 pm
by halplus
You want to download the following file:

http://rapidshare.com/files/38691306/Ch ... haders.rar | 1159 KB

Unfortunately right now our servers are overloaded and we have no more download slots left for non-members. Of course you can also try again later.

:? :? :?

Can you post at www.freehostia.com or www.000webhost.com ? Those are very good and put 0 restrictions on users.

Posted: Thu Jan 07, 2010 1:30 pm
by sprocket
I dont really know if that helps but i found this project:
http://blogs.gscept.com/2008/ip16/

It is an hdr implementation using irrlicht 1.4.1 i think and your cg binding + your mrt patch.

There is no source code available but there is a demo with the shaders included..

I think the demo works quite well.

Anyway, i hope this helps you with your hdr.
Great work btw nadro

Posted: Thu Feb 25, 2010 7:06 pm
by GRAVITY
Please, attach links (and refresh each time) in first post :)

Respect, dude! )