The game with no name
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- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
Thanks for the remarks!
The GUI is being completely rewritten so I hope it's going to be better.
Do you think the back packs are too big too or are you talking about the "windows" only?
And for the languages, yes I'll have at least French & English (Swedish?) and it shouldn't
be so hard to implement (some texts are in the client and some in the server though).
The GUI is being completely rewritten so I hope it's going to be better.
Do you think the back packs are too big too or are you talking about the "windows" only?
And for the languages, yes I'll have at least French & English (Swedish?) and it shouldn't
be so hard to implement (some texts are in the client and some in the server though).
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- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
Yeah, I'm talking about just the windows. There's a bug too, when I had one of my packs open behind a window when I was looting something, the close button for the loot window wouldn't work. And all the enemies coming after you kills you pretty quickly Anyway, I'd say you've done some great work so far, I'll be looking forward to seeing this project progress.
The latest version work properly on my PC. I'm waiting for English version Good work Valmond!
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
I uploaded 3 new shaders in a pack, they are essentially the same but without lightmap, without triplanar mapping and without both.
[edit] the original shader is there too with a minor bugfix (3 float4->float3 casts)
You just need to change the file Version/Shader/new_terrainsplatting.cg with one of these (you'll need to rename the new file to new_terrainsplatting.cg).
the pack is here
BTW I'm using this to create the shader:
I probably could change that arbvp1 to arbfp1 (float instead of double, if it isn't "vertex shader only", documentation is a bit blurry) but any ideas are welcome
[edit] the original shader is there too with a minor bugfix (3 float4->float3 casts)
You just need to change the file Version/Shader/new_terrainsplatting.cg with one of these (you'll need to rename the new file to new_terrainsplatting.cg).
the pack is here
BTW I'm using this to create the shader:
Code: Select all
s32 CgMultiTextureMaterialType = GPU->addCgShaderMaterialFromFiles(CG_SOURCE,
"Shader/new_terrainsplatting.cg","main_v","arbvp1","vs_2_0",
"Shader/new_terrainsplatting.cg","main_f","arbfp1","ps_2_0",TSCB,EMT_TRANSPARENT_ALPHA_CHANNEL);
Long time since last post but I'm still on it!
So this is what I have been doing since last post:
I switched to Unity3D for their terrain editor, so with some scripts I export terrains,
lightmap, splatmaps, static objects end dynamic objects (flowers to pick up for example).
The server is now Zoned for players (so I can have a load of threads for AI for example), it is also zoned for pick-up-able items.
This will use any multi core system better and also gives the necessary hooks for multi-server use (who knows?!).
Enemies have an threat meter so they might change focus if
another player does more damage to them than you have done.
GUI is almost completely redone (except the Shop window) and I added a button for the quest window.
There is a quit/parameters/logout window (hit escape) but at the moment it isn't
functioning (you can click buttons like log out, video etc. but nothing happens).
I added a (quite ugly) minimap too and I also made a shader 'library' so I have water now (simple perturbed background)
and also a shader for the skinning (big speedup, before it took about 5.5msec to render a 2k poly player, now it's like
0.5-1 msec), I'll post the code when it works perfectly well.
I also made some php scripts so I can edit items, quests and such from
my browser (easier than inserting things directly into the database).
Quests can also be of the form 'pick up this or that item'.
So there are not that many 'visual' improvements (hence the lack of posts).
Now I'm off for Christmas holidays so I'll continue the work in early January, til then Happy Christmas!
Valmond
So this is what I have been doing since last post:
I switched to Unity3D for their terrain editor, so with some scripts I export terrains,
lightmap, splatmaps, static objects end dynamic objects (flowers to pick up for example).
The server is now Zoned for players (so I can have a load of threads for AI for example), it is also zoned for pick-up-able items.
This will use any multi core system better and also gives the necessary hooks for multi-server use (who knows?!).
Enemies have an threat meter so they might change focus if
another player does more damage to them than you have done.
GUI is almost completely redone (except the Shop window) and I added a button for the quest window.
There is a quit/parameters/logout window (hit escape) but at the moment it isn't
functioning (you can click buttons like log out, video etc. but nothing happens).
I added a (quite ugly) minimap too and I also made a shader 'library' so I have water now (simple perturbed background)
and also a shader for the skinning (big speedup, before it took about 5.5msec to render a 2k poly player, now it's like
0.5-1 msec), I'll post the code when it works perfectly well.
I also made some php scripts so I can edit items, quests and such from
my browser (easier than inserting things directly into the database).
Quests can also be of the form 'pick up this or that item'.
So there are not that many 'visual' improvements (hence the lack of posts).
Now I'm off for Christmas holidays so I'll continue the work in early January, til then Happy Christmas!
Valmond
Added an option page for video (to open it: [esc] -> [Video], at the moment you need to relaunch the game for changes to work though).
The base quality is about 'medium-low', change as you like (water on 'hi' eats quite a lot of GPU power).
I also mixed up (sorry) two databases so you couldn't log in if you created a new account, fixed.
The base quality is about 'medium-low', change as you like (water on 'hi' eats quite a lot of GPU power).
I also mixed up (sorry) two databases so you couldn't log in if you created a new account, fixed.
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- Posts: 26
- Joined: Mon Jan 04, 2010 8:02 pm
url does not work for me atm, can I have a url to test plz, this looks amazing, btw does it support raid's / dungeons?, if you ever need any stories or concept art it would be my pleasure to help
Remember all information is contextual and if I do not understand the context I cannot gras the information
Sorry for the delay, the server has been down, hard drive failure.
I more or less expected this to happen (sooner or later) as I was keeping the
'server' on my desktop at home and the HD was an old 80GB drive I
found lying around in a drawer ^^).
So I checked out what it would cost to get a dedicated windows server. turns out it's kind of expensive.
So I checked out if you could run a windows.exe on a "dedicated session" of a server which is cheaper.
Turn out you usually can't and the one I tried (and payed) was like two kids running the server on
their home computer letting mom and dad pay the electricity I guess.
Lasted a whole 2 days before database dropped, next day server went down and eventually their hard drive blew too.
Haven't heard of them since...
OK, so it's expensive because the server runs on windows, so I spent a whole week to port it to Linux which
actually was quite a big hassle but I got it done in the end (really ... Linux is ... Really geek!)
so now I got this little RPS server up and running for 12€ a month
Atom single core, 20GB disk,
1MB guaranteed disk read/write speed
Doesn't seems much but the server really rarely do disk stuff and if it's not enough I can buy more (4MB/s and 10MB/s).
But best of all, a 100MBits connection from the server to the internet!
It's like the perfect test-server for my game ^^
Well, I also added some monsters and quests (still in French though, sorry).
But it's like, find the 'chef', kill boars to get steaks, pick up wheel-parts, kill wolfs to get skin, find parasol, find hat, kill wasps to get...).
Yeah, I also added (not Really finished) hardware skinning (Thanks to Blindeside!) and it seems to work okay except
a nasty memory leak because of an Irrlicht patch I'm using (mesh copying) but I think I have a workaround for that...
Anyhow, if anyone wants to check out the game here is the link to the inscription and download:
http://91.121.200.170/
(ps. check the gameconfig.xml file if you use one of these *cough* unknown QWERTY keybords .. (you can also skip that and use the directional keys to move around)).
I more or less expected this to happen (sooner or later) as I was keeping the
'server' on my desktop at home and the HD was an old 80GB drive I
found lying around in a drawer ^^).
So I checked out what it would cost to get a dedicated windows server. turns out it's kind of expensive.
So I checked out if you could run a windows.exe on a "dedicated session" of a server which is cheaper.
Turn out you usually can't and the one I tried (and payed) was like two kids running the server on
their home computer letting mom and dad pay the electricity I guess.
Lasted a whole 2 days before database dropped, next day server went down and eventually their hard drive blew too.
Haven't heard of them since...
OK, so it's expensive because the server runs on windows, so I spent a whole week to port it to Linux which
actually was quite a big hassle but I got it done in the end (really ... Linux is ... Really geek!)
so now I got this little RPS server up and running for 12€ a month
Atom single core, 20GB disk,
1MB guaranteed disk read/write speed
Doesn't seems much but the server really rarely do disk stuff and if it's not enough I can buy more (4MB/s and 10MB/s).
But best of all, a 100MBits connection from the server to the internet!
It's like the perfect test-server for my game ^^
Well, I also added some monsters and quests (still in French though, sorry).
But it's like, find the 'chef', kill boars to get steaks, pick up wheel-parts, kill wolfs to get skin, find parasol, find hat, kill wasps to get...).
Yeah, I also added (not Really finished) hardware skinning (Thanks to Blindeside!) and it seems to work okay except
a nasty memory leak because of an Irrlicht patch I'm using (mesh copying) but I think I have a workaround for that...
Anyhow, if anyone wants to check out the game here is the link to the inscription and download:
http://91.121.200.170/
(ps. check the gameconfig.xml file if you use one of these *cough* unknown QWERTY keybords .. (you can also skip that and use the directional keys to move around)).