Simple cloud layer SceneNode
Re: Simple cloud layer SceneNode
Ahhh ok i did miss the commits, but sorry to say, it's not working for me is the commit complete ?
Re: Simple cloud layer SceneNode
Sorry, I sent a commit without full changes :/
In "media/Shaders/COGLES2Solid.vsh" you should change line 96 from:
to:
I'll commit this change today.
In "media/Shaders/COGLES2Solid.vsh" you should change line 96 from:
Code: Select all
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 0.0, 1.0);
Code: Select all
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
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Re: Simple cloud layer SceneNode
Yep, that does the trick So it was precisely this commit https://sourceforge.net/p/irrlicht/code/4958/ did i picked it right ?
Re: Simple cloud layer SceneNode
Yes, but this commit doesn't include above change.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Simple cloud layer SceneNode
sure, but it should be a part of it, that was what i want to know, thx again
Re: Simple cloud layer SceneNode
Just a side note, i had to make those changes also in COGLES2Solid2.vsh line 99 and 102
RG
RG
Re: Simple cloud layer SceneNode
Hm? That patch above already does that changes in COGLES2Solid2.vsh as far as I can see...AreaScout wrote:Just a side note, i had to make those changes also in COGLES2Solid2.vsh line 99 and 102
RG
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Re: Simple cloud layer SceneNode
I just write quick patch for this scene node thats why COGLES2Solid2.vsh is missing here.
In final commit those files will be modified:
COGLES2Reflection2Layer.vsh
COGLES2Solid.vsh
COGLES2Solid2.vsh
In final commit those files will be modified:
COGLES2Reflection2Layer.vsh
COGLES2Solid.vsh
COGLES2Solid2.vsh
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Simple cloud layer SceneNode
Can you write a small note here when all patches are in, because @ the moment the light color is extremely loud, really to loud and animation is not working yet
Thanks for this great support btw !
RG
Thanks for this great support btw !
RG
Re: Simple cloud layer SceneNode
I sent a commit to ogl-es repo. At now animation should works properly.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Simple cloud layer SceneNode
Oh, lol ok my bad, i was expecting a bigger commit, again both of you a big thank you for this perfect pinpointing / fixing
RG
RG
Re: Simple cloud layer SceneNode
This seems to be broken using the latest trunk.
Anyone have any idea how to get this to work with directX 9 on the latest trunk?
This works with version 1.8.1.
Thanks
thanh
Anyone have any idea how to get this to work with directX 9 on the latest trunk?
This works with version 1.8.1.
Thanks
thanh