You should probably go to http://stackoverflow.com/ and post your question there. They might have more technical answer to your question.robmar wrote:I´m just curious to know why passing a ptr of an array of pointers (with size constant), type void* or ILightSceneNode, should be prohibited in ANSI/ISO C++.
Pointer to pointer array of scene nodes
Re: Pointer to pointer array of scene nodes
Working on game: Marrbles (Currently stopped).
Re: Pointer to pointer array of scene nodes
That´s true! Will give it a try when I have a moment free!
Re: Pointer to pointer array of scene nodes
Oh, and don't forget to link us here to your discussion over at stackoverflow. Would love to follow that. 
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