Pointer to pointer array of scene nodes

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Pointer to pointer array of scene nodes

Post by serengeor »

robmar wrote:I´m just curious to know why passing a ptr of an array of pointers (with size constant), type void* or ILightSceneNode, should be prohibited in ANSI/ISO C++.
You should probably go to http://stackoverflow.com/ and post your question there. They might have more technical answer to your question.
Working on game: Marrbles (Currently stopped).
robmar
Posts: 1125
Joined: Sun Aug 14, 2011 11:30 pm

Re: Pointer to pointer array of scene nodes

Post by robmar »

That´s true! Will give it a try when I have a moment free!
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Pointer to pointer array of scene nodes

Post by polylux »

Oh, and don't forget to link us here to your discussion over at stackoverflow. Would love to follow that. ;)
beer->setMotivationCallback(this);
Post Reply