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Posted: Thu Mar 16, 2006 5:46 pm
by Triple
hups.. i mean i changed "protected" to "public".

Posted: Fri Mar 17, 2006 11:08 pm
by Triple-J
tips:

how aboat scale function like setRotation (setScale).

Example how make it,

Code: Select all


void C3DObject::setScale(V3D * scale) {
	if (getNode()) {
		m_scale= scale;
		getNode()->setScale(core::vector3df(scale->x, scale->y, scale->z));
	}
	/// else Error!
}


Posted: Tue Mar 21, 2006 5:46 pm
by Other
Triple wrote:hups.. i mean i changed "protected" to "public".
So is your problem now solved? If not, look readme-txt for changes I made since last revisions, especially parameters. The MyWorld-EXE's main.cpp implements the latest changes.
I could not read your *.jpg :(

Thank you for scale function, I'll check it. I tried earlier, but it didn't worked for irrlicht-0.7. because the mesh was not scaled, so the big object has had small collision shape. May be it was changed allready it would be really cool - i'll try it. Thanks once more.

!!! I am going to use VC++ 7.0 !!! In order to stay up to date to newest Irrlicht versions! I hope it's no problem for you, people.

Posted: Fri Mar 24, 2006 2:02 pm
by Triple-J
yes, i solved it.

how i make own MyEventReceiver / EventHandler? i dont wanna edit your code because always when you update myworld i have to write my code in your code.
So now i edit my code in own part.

why this. because in your code not have addFileOpenDialog where i need (event.GUIEvent.EventType EGET_FILE_SELECTED)-stuff.

Myworld engine is almost easy use and understand, but event-system is hard stuff. :)

Posted: Fri Mar 24, 2006 2:28 pm
by Guest
[quote="Other"]

Thank you for scale function, I'll check it. I tried earlier, but it didn't worked for irrlicht-0.7. because the mesh was not scaled, so the big object has had small collision shape. May be it was changed allready it would be really cool - i'll try it. Thanks once more.
.[/quote

Not, there is same problem with irrlicht 12...
hmm. that problem is in irrlicht. ok. i think earlier it in somewhere collision system.

Posted: Fri Jun 09, 2006 6:21 am
by Other
I'm thinking to change the project name and to close the sources and keep it open only to those, who joins helping developing...

The simple audio interface could look like that:

Code: Select all

class CAuObject {
    void create(void * parent) {
    ...
    }
}

class CAuEngine {
    add(CAuObject * obj) {
        obj->create(this);
    }
};
If some of you could implement it - it would be nice... ;-)

Posted: Fri Jun 09, 2006 3:11 pm
by drac_gd
For sound in my project I just created a project using IrrWizard then removed support for fmod and forced it to use audier. Works good and easy to do :)

Posted: Tue Jul 18, 2006 12:43 pm
by Other
I know its simple. But if I do everything by myself - what the point to make it opensource or free?

Posted: Tue Nov 28, 2006 10:21 am
by Other
Image
Image

Posted: Thu Dec 07, 2006 2:04 am
by kornerr
Nice work! Молодец!!!
=))

Posted: Tue Jun 05, 2007 4:29 pm
by C4Cypher
This looks great!

Quick question, is there any plans, at present or in the future to add a .NET API to MyWorld?

Posted: Tue Jun 05, 2007 10:15 pm
by GameDude
Nice project.

Posted: Tue Jun 05, 2007 10:25 pm
by BlindSide
C4Cypher wrote:This looks great!

Quick question, is there any plans, at present or in the future to add a .NET API to MyWorld?
If you hadn't noticed, this topic has been closed for 6 months..

Now whats wrong with good old C++? :P

Posted: Thu Sep 17, 2009 6:51 am
by deanhanson
Nice work. I had taken look. It's nice. Also read features. It sounds really good. I will keep checking progress. And congrats as your exams over.